Recent content by Prester

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    Camera moves weird

    then how do i avoid the loop? or avoid the wait s? i would like to put (every human player) into some variable cause i need it realy often and can never choose it -.-
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    Camera moves weird

    Hi I wanted to make a simple cinematic to test it out, when a unit enters a region ( can only be human player) it starts, the camera jumps instantly to the first position and then wanders from camera to camera until it reaches camera11. all units are freezed to not attack each other...
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    Item aura doesnt work

    YES it works :-D thx a lot :-)
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    Item aura doesnt work

    i tried to make ur trigger but because i m total nub i got stuck ;D anyway here how far i got: Trigger events unit - A unit aquires an item conditions (Item-type of (Item being manipulated)) equal to Ring der Regeneration actions Set Hero =...
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    Item aura doesnt work

    Hi An Item is lying on the ground A Hero picks it up as long as its carried every 0.2 sec a random enemy in Range (512) of the Hero gets 50 dmg and small effect is created at the enemy to show who is hit. But i dont get this working :-( my problem is the event, i can either choose -a unit...
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    Jass newgen and key timers 2

    I just looked through some spells and was realy fascinated by all the cool spells, for example Sandman. i thought about putting this into a little map i made, but i never used jass or key timers2 and now i took a look at them and i am confused ... is there anywhere explained for newbies like...
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    Stopping a Unit from doing ANYTHING on his own

    works now, thx a lot :-D and so easy ;-)
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    Equal gold for everybody ;-)

    hm the random isnt a problem but i do hope the max value a unit can have is at least 9999 then i m satisfied ;)
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    Equal gold for everybody ;-)

    ok last problem solved, i just delevte the amount i give all the players in the same trigger from the killing player
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    Equal gold for everybody ;-)

    the money for everyone when killing a unit works now, but Now i want to use the normal bounty number above a dying creeps head to tell the players how much they get now. If i would set the bounty of a unit to the number i would like to give every player and then give the number to every player...
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    Equal gold for everybody ;-)

    a unit dies (killing unit) equals (random unit from (units owned by player[player count])) (unit-type of (dying unit)) equals Grunt Playergroup - pick every player in (all players) and do (actions) -action player - add 2000 to player [player_count] actuall gold this should give...
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    Equal gold for everybody ;-)

    Damn, and i thought there would be an easy way :-/ then how about Shared money between everyone? whatever a player kills, the money goes to the "group-money-pool-where-even-the-druud-can-buy-his-forest-resistance-ring", thats possible?
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    Equal gold for everybody ;-)

    Hi :-D I have a group of 4 players fighting hords of monsters now i dont want the damage-dealer to get ahellofalotmore money than the healer! How do i share the money from creeps and quests equal between all players ? They dont need to be able to buy with the money from the others...
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    Stopping a Unit from doing ANYTHING on his own

    there is no worker classification, only peon, and if i trigger it, it wont work :-( could u post it as a example plz ? plzzz ?? ;-)
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    Stopping a Unit from doing ANYTHING on his own

    worker and can flee works perfectly :-) now all thats left is to remove the icon *now searching* ;-) thx
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