then how do i avoid the loop?
or avoid the wait s?
i would like to put (every human player) into some variable cause i need it realy often and can never choose it -.-
Hi
I wanted to make a simple cinematic to test it out,
when a unit enters a region ( can only be human player) it starts, the camera jumps instantly to the first position and then wanders from camera to camera until it reaches camera11.
all units are freezed to not attack each other...
i tried to make ur trigger
but because i m total nub i got stuck ;D
anyway here how far i got:
Trigger
events
unit - A unit aquires an item
conditions
(Item-type of (Item being manipulated)) equal to Ring der Regeneration
actions
Set Hero =...
Hi
An Item is lying on the ground
A Hero picks it up
as long as its carried every 0.2 sec a random enemy in Range (512) of the Hero gets 50 dmg and small effect is created at the enemy to show who is hit.
But i dont get this working :-(
my problem is the event, i can either choose -a unit...
I just looked through some spells and was realy fascinated by all the cool spells, for example Sandman.
i thought about putting this into a little map i made, but i never used jass or key timers2 and now i took a look at them and i am confused ...
is there anywhere explained for newbies like...
the money for everyone when killing a unit works now, but Now i want to use the normal bounty number above a dying creeps head to tell the players how much they get now.
If i would set the bounty of a unit to the number i would like to give every player and then give the number to every player...
a unit dies
(killing unit) equals (random unit from (units owned by player[player count]))
(unit-type of (dying unit)) equals Grunt
Playergroup - pick every player in (all players) and do (actions)
-action
player - add 2000 to player [player_count] actuall gold
this should give...
Damn, and i thought there would be an easy way :-/
then how about Shared money between everyone?
whatever a player kills, the money goes to the "group-money-pool-where-even-the-druud-can-buy-his-forest-resistance-ring", thats possible?
Hi :-D
I have a group of 4 players fighting hords of monsters
now i dont want the damage-dealer to get ahellofalotmore money than the healer!
How do i share the money from creeps and quests equal between all players ?
They dont need to be able to buy with the money from the others...