Recent content by profet

  1. P

    That could be a good compromise, there would cause lag but only at the start of the game and not...

    That could be a good compromise, there would cause lag but only at the start of the game and not during the first fight :)
  2. P

    Timers in C++? =x

    You can also do this without multithreading at all, it would even be better since this solution drags a lot of complexity and performance issues. You might know that a program is based on an "infinite" while-loop (called main-loop) generally placed in the main function (hence the name). This...
  3. P

    System JCast (advanced casting-system)

    Yeah, profet will be fine :) (PS: What is your project?)
  4. P

    System JCast (advanced casting-system)

    I finally found the time to update the system. This one should be the final version, then let me know if you want some changes before I submit it as resource :) Changelogs: - Fixed a bug making uninterruptable spells to be interrupted under certain conditions. - Renamed OnBegin method (to...
  5. P

    System JCast (advanced casting-system)

    Okay, I'm gonna check that tomorrow :)
  6. P

    System JCast (advanced casting-system)

    As promised, a little demo map (attached to the first post) :) Changes: - Castbar can now be specified inside the struct itself, instead of in the six setting functions (it gives the possibility to have different castbars for each spells) - Pushback effect is no longer defined through...
  7. P

    System JCast (advanced casting-system)

    Yeah I know what is a manager and layered-design but i didn't get how you would have split the system. If you look carefully at the code, you can see that the castbar is fully customizable. I didn't want to separate it in a different system because it is a really tiny feature :)
  8. P

    System JCast (advanced casting-system)

    It will be available soon because the only test map I have yet, is the dev map of my own project, and it requires a lot of custom assets :) About what kind of sub-systems separation do you mean?
  9. P

    System JCast (advanced casting-system)

    Oops, fixed ;)
  10. P

    System JCast (advanced casting-system)

    Hi everybody, I've been deeply involved in wc3 mapping community (war3/wow models importer pluggin for 3dsMAX) and a very active system maker for years. Long time ago, I started an RPG project Nights of Kalimdor for which I made several advanced systems (spell, buffs, physic, equipment...
Top