Is it possible to make your own spells in the object editor or do you need to use the base of another spell?
I think i have run out...
Or can i use the same base spell label it something else and give it to another unit? or will that cause another trigger
to run because the have the same...
"The trigger is horrible in so many ways i cannot even put it into words."
^Thanks...i try to avoid using periodic events for something like this but i couldnt think of an alternative.
"And if the gate destructibles are not preset then whenever you create one via triggers create a new region...
So here is the trigger:
Key gate check
Events
Time - Every 0.15 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in Keyholdergroup and do (Actions)
Loop - Actions
Destructible - Pick every destructible within...
Ah yes, thanks for your input i totally spaced the [0] array in the 1-100 loop maybe that will fix it :D i dun derped.
The map is heavily based on user creation so i doubt there will be 100 keys, most probably 10 max, but i just put some spare perhaps i should lower the amount.
Thanks again...
So i have a trigger here:
Key Placement
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Place Key
Actions
Item - Create Gate Key at (Position of (Triggering unit))
Set KeyItem[KeyInt] = (Last created item)...
I have a few questions so bear with me :(.
So i have a map where the player can produce units and structures. <--duh right?
q1. What i want to happen is set it so that if a unit comes close to a certain type of unit it dies(example) without having to
give it immolation. The problem is...
Many thanks for the input, i do appreciate it.
I think I'm beginning to understand, would the following example work:
Untitled Trigger 001
Events
Player - Player 1 (Red) types a chat message containing <Empty String> as A substring
Conditions
(Entered chat string) Equal...
I was wondering which variable can be put in:
Event: Player types a chat message <variable> as an exact match.
i have tried 2 types of string variables, one undefined that i set in a trigger which doesn't work, and one with a predefined initial value and still no option to choose a...