Recent content by Psycho-Noob

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    Same base dummy spell question

    Thanks for not pwning me this time.
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    Same base dummy spell question

    Is it possible to make your own spells in the object editor or do you need to use the base of another spell? I think i have run out... Or can i use the same base spell label it something else and give it to another unit? or will that cause another trigger to run because the have the same...
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    Destructible trigger problem

    "The trigger is horrible in so many ways i cannot even put it into words." ^Thanks...i try to avoid using periodic events for something like this but i couldnt think of an alternative. "And if the gate destructibles are not preset then whenever you create one via triggers create a new region...
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    Destructible trigger problem

    So here is the trigger: Key gate check Events Time - Every 0.15 seconds of game time Conditions Actions Unit Group - Pick every unit in Keyholdergroup and do (Actions) Loop - Actions Destructible - Pick every destructible within...
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    Item moving back to priginal place

    Ah yes, thanks for your input i totally spaced the [0] array in the 1-100 loop maybe that will fix it :D i dun derped. The map is heavily based on user creation so i doubt there will be 100 keys, most probably 10 max, but i just put some spare perhaps i should lower the amount. Thanks again...
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    Item moving back to priginal place

    So i have a trigger here: Key Placement Events Unit - A unit Begins casting an ability Conditions (Ability being cast) Equal to Place Key Actions Item - Create Gate Key at (Position of (Triggering unit)) Set KeyItem[KeyInt] = (Last created item)...
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    Created Units/buildings in game,event within range help

    Thanks for the response everyone, greatly appreciated. Edit: Solved Thanks
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    Created Units/buildings in game,event within range help

    I have a few questions so bear with me :(. So i have a map where the player can produce units and structures. <--duh right? q1. What i want to happen is set it so that if a unit comes close to a certain type of unit it dies(example) without having to give it immolation. The problem is...
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    Entered Chat string variable help

    yes i have :], many thanks <3
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    Entered Chat string variable help

    Many thanks for the input, i do appreciate it. I think I'm beginning to understand, would the following example work: Untitled Trigger 001 Events Player - Player 1 (Red) types a chat message containing <Empty String> as A substring Conditions (Entered chat string) Equal...
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    Entered Chat string variable help

    I was wondering which variable can be put in: Event: Player types a chat message <variable> as an exact match. i have tried 2 types of string variables, one undefined that i set in a trigger which doesn't work, and one with a predefined initial value and still no option to choose a...
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