True, but I made it like this, and that works :)
Slow
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Attacking unit)) Equal to Frost Tower
Actions
Custom script: local group slow
Set TempPointSlow = (Position of (Attacked unit))...
Well I want the unit to stay at the 20% slow, it's like if he's movement speed is 100 and 20% slower = 80. (100*80/100=80).
My towers have a 5 seconds cooldown too, and it wont add so it makes it any slower.
But a upgraded tower slows it down to 60%=40 movement speed in this example...
Would that really fix the problem?
Let's say that my strongest Frost Tower slows down the target by 60% for 4 seconds.
My weakest tower hits the target/targets 1 second later, and change it to 20%.
That would make it a 3 second slow loss with 60% slow in this example
Hi there!
Well my trigger works now, but noticed that i miss an condition to make it perfect! My trigger slows down the target by 20% and every1 around the target by 200 range. But if I have 2 towers hitting the same group makes it still 20%, but when I upgrade my tower then it's 25% slower...
Thanks Weep! :) That worked :D
My trigger now looks like this:
Slow
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Attacking unit)) Equal to Frost Tower
Actions
Custom script: local group slow
Set TempPointSlow = (Position of (Attacked...
Try This instead:
alla
Events
Unit - A unit enters Region 000 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Wisp
Actions
Unit - Kill (Entering unit)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If -...
Yes im using local variables :) I still get error on the wait command, and the destroy command. It says: "Invalid argument type(real)".
My trigger now looks like this:
Slow
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Attacking unit)) Equal to Frost...
Hey there!
I am trying to make a trigger, that everyone in 100 range of the attacked unit (attacking unit=my slow tower), is running 20% slower for 2 seconds.
My trigger now looks like this:
Slow
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Attacking unit))...
I'm not sure, but maybe it helps if you put on like "wait 1 second" after "deal 100 damage". Cos I think when you loop, then it happens every 0.0 seconds.
But like I said, i'm not sure :P
Hey there :)
Well I have made an intro, but want it possible to skip it too.
I made a into skip trigger and it works, but the "Pan camera" action in the Intro Trigger isnt skipped :s How could I stop the Camera too if I skip the intro? The trigger looks like this:
Intro skip
Events...