Recent content by Quakern

  1. Q

    Slow Trigger condition help!

    True, but I made it like this, and that works :) Slow Events Unit - A unit Is attacked Conditions (Unit-type of (Attacking unit)) Equal to Frost Tower Actions Custom script: local group slow Set TempPointSlow = (Position of (Attacked unit))...
  2. Q

    Slow Trigger condition help!

    Yes that Works :D was looking for that, but didnt find it :p Thanks.. :)
  3. Q

    Slow Trigger condition help!

    Well I want the unit to stay at the 20% slow, it's like if he's movement speed is 100 and 20% slower = 80. (100*80/100=80). My towers have a 5 seconds cooldown too, and it wont add so it makes it any slower. But a upgraded tower slows it down to 60%=40 movement speed in this example...
  4. Q

    Slow Trigger condition help!

    Would that really fix the problem? Let's say that my strongest Frost Tower slows down the target by 60% for 4 seconds. My weakest tower hits the target/targets 1 second later, and change it to 20%. That would make it a 3 second slow loss with 60% slow in this example
  5. Q

    Slow Trigger condition help!

    Hi there! Well my trigger works now, but noticed that i miss an condition to make it perfect! My trigger slows down the target by 20% and every1 around the target by 200 range. But if I have 2 towers hitting the same group makes it still 20%, but when I upgrade my tower then it's 25% slower...
  6. Q

    Problems with my slow trigger!

    Thanks Weep! :) That worked :D My trigger now looks like this: Slow Events Unit - A unit Is attacked Conditions (Unit-type of (Attacking unit)) Equal to Frost Tower Actions Custom script: local group slow Set TempPointSlow = (Position of (Attacked...
  7. Q

    Hero Select Help causing crash

    Try This instead: alla Events Unit - A unit enters Region 000 <gen> Conditions (Unit-type of (Entering unit)) Equal to Wisp Actions Unit - Kill (Entering unit) If (All Conditions are True) then do (Then Actions) else do (Else Actions) If -...
  8. Q

    Problems with my slow trigger!

    Like I said, I'm new on this. So im kinda a noob on JASS :P How should I do it then?:)
  9. Q

    Problems with my slow trigger!

    Yes im using local variables :) I still get error on the wait command, and the destroy command. It says: "Invalid argument type(real)". My trigger now looks like this: Slow Events Unit - A unit Is attacked Conditions (Unit-type of (Attacking unit)) Equal to Frost...
  10. Q

    Problems with my slow trigger!

    Hey there! I am trying to make a trigger, that everyone in 100 range of the attacked unit (attacking unit=my slow tower), is running 20% slower for 2 seconds. My trigger now looks like this: Slow Events Unit - A unit Is attacked Conditions (Unit-type of (Attacking unit))...
  11. Q

    Units killed when they recieve damage bugs?

    I'm not sure, but maybe it helps if you put on like "wait 1 second" after "deal 100 damage". Cos I think when you loop, then it happens every 0.0 seconds. But like I said, i'm not sure :P
  12. Q

    Intro cinematic skip Problem!

    hmm.. no1 knows how to skip all the actions in the Intro Trigger? including the camera?
  13. Q

    Intro cinematic skip Problem!

    idk = I dont know?:P hehe Well I tried to do what you said, but it isnt ignoring. :/
  14. Q

    Intro cinematic skip Problem!

    The intro trigger starts at 0.0 seconds so I don't think turning off the trigger will make much different :/
  15. Q

    Intro cinematic skip Problem!

    Hey there :) Well I have made an intro, but want it possible to skip it too. I made a into skip trigger and it works, but the "Pan camera" action in the Intro Trigger isnt skipped :s How could I stop the Camera too if I skip the intro? The trigger looks like this: Intro skip Events...
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