I dont know if this is the easiest way to do this,
but im 100% it works.
Patrol 1
Events
Map initialization
Conditions
Actions
Unit - Move Peasant 0000 <gen> instantly to (Center of Spot 1 <gen>)
Patrol 2
Events
Unit - A unit enters...
Ty alot :thup:
*Edit*
Can you change it a little bit, so when players standing in a region, kills a monster in the region,
gets teleported to loot room?
I seached for dungeon system, and stuff like that.
I found a thread i could use, and used it :D
But i have a small problem with my loot room,
when the heroes kills the boss they get to their own room.
And a random item will spawn.
But when they pick up an item they need to get ported out...
That would be realy nice and i mean in iventory you have a slot where theres standing equipment and in there there is a slot to sword shield amor gloves and other things so you only can have one there working you only get the stats they give when they are in there
equip system
i mean like you have a thing in your iventory whit name equipment and so you can put one sword in one shield one helm and things like that