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  • BTW, nice DamageEvent system. I'm using it in my Ghost Hunters map (the one you get to star in as a critter :p) I'll +rep you when I finish +repping all the others on that thread
    You can download patch 1.24 if you logon to battle.net with your realm set at Westfall.

    I don't know when it will be released globally.
    I don't like to spam it in public, but since I think we're on good terms...

    TimerUtils is a horrible system to use for that spell. You understand T32, right? ... (Then again, I suppose that isn't approved yet.)

    Also, actions belong in with conditions, as a general rule. ;)
    As said, you could see if there's something in RtC you can use. Aside from that, I know the way I do it is 1.21 or whatever it is I'm using. You still have to write a test that will accurately measure things, even if you get that working... =/ lol
    I believe you need to reinstall WC3, find the 1.21b patch online, and apply it.

    It uses the stopwatch native plugged into 1.21b with dll injection. You could contact MindWorX on wc3c about what to use in 1.23. Gosh, I don't even have 1.23b.

    I believe RtC has some stuff that might be usable for benchmarking.
    Heh, you should ask questions about the T32 thing in the T32 thread, I'll be happy to answer them where people can all contribute and learn together...

    In regards to benchmarking, you need a 1.21b installation. Heh.
    And if you get it up, you'll get probably much higher figures than mine, but the percentages should be around the same. ^_^ (I have a slow computer for benching.)

    Don't listen to anyone else on that thread so far except kenny! and Azlier... Don't listen to Nestharus, Tom Jones and kingking.

    I'm pretty sure I'm the only one who answered your question. Fast without H2I. o_O lol (Oh, kenny! did a good T32 thing though.)
    Don't worry, KT_GetData() is one of the most confusing pieces of code you'll ever read.

    Especially because it works completely differently depending on which half of the system your code happens to be running on.

    If you want to attach data to a trigger, use TriggerExecCount directly if the code will be run on initialisation, or precache some exec counts and use it as an array index if it will be done at runtime. The idea is you don't want to do the exec counts during the game, because it could cause lag for high instances (complicated, isn't it?).

    If you want to attach to a timer, use T32 or KT2. (T32 for 0.03125 periods.)

    >the way you code just inspires me lol xD
    Thanks! XD I like to do a few tricks to keep my stuff from breaking on the next patch and it also happens to make it really efficient. =]
    Bit late! My last response was from before your "wait, nevermind". XD

    function GetThisData takes nothing returns integer
        return GetTriggerExecCount(GetTriggeringTrigger())

    My last post should help explain how I did it for low periods, for fast periods I injected the exec count into the flow of KT's GetData list thing. I made a single node that links to itself, and before your function fires, it sets the node's value to the exec count of the trigger. It's just an interface thing. So it could be a bit faster, but for periods above 0.3 seconds, the speed thing doesn't matter (as long as it's still fairly fast).
    I did something nasty. There's an "And" boolexpr operator in wc3, and I found a use for it: creating a nice interface in KT2. What is actually attached to the trigger is not your function as a boolexpr, it's And(Condition(yourFunc),Condition(ifYourFuncReturnsTrue)) and ifReturnsTrue returns false. The And "operator native" (if you will) uses short circuit evaluation - meaning if the first returns false, it knows the end result is false, so it doesnt run the ifReturnsTrue. Since that ifReturnsTrue function returns false, it will all return false either way. In the ifYourFuncReturnsTrue function, I perform the removal actions. Thus the pleasant KT2 experience of "return true", "return false".

    For higher periods, I attach each instance to its own trigger, but for lower periods I attach everything for one period on one trigger... And the GetData function ticks over to the next data (hence why it must be called exactly once in the code). (Btw, And(a,b) boolexprs need to be destroyed.)
    Try reading this instead.

    You use condition functions that return false and then the number of times the actions have been executed (exec count) is the struct. Typecast it back, and before hand, execute the actions that many times. You can also precache a unique execution count, use it as an array index (like in DTS there) and store the struct in the array. :)

    KT2 also does something funky for low periods which is much harder to understand. It maintains a parallel linked list to a bunch of conditions on single triggers. It's attached by converting the period into a unique number. Funny things. :p
    i made it public again but only until you reply to this posting i will close it or 10 mins which ever comes first
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  • Varine Varine:
    I tried to extract it but the thing is pretty stuck. Idk what else I can use this for
  • Varine Varine:
    I'll throw it into my scrap stuff box, I'm sure can be used for something
  • Varine Varine:
    I have spare parts for like, everything BUT that block lol. Oh well, I'll print this shit next week I guess. Hopefully it fits
  • Varine Varine:
    I see that, despite your insistence to the contrary, we are becoming a recipe website
  • Varine Varine:
    Which is unique I guess.
  • The Helper The Helper:
    Actually I was just playing with having some kind of mention of the food forum and recipes on the main page to test and see if it would engage some of those people to post something. It is just weird to get so much traffic and no engagement
  • The Helper The Helper:
    So what it really is me trying to implement some kind of better site navigation not change the whole theme of the site
  • Varine Varine:
    How can you tell the difference between real traffic and indexing or AI generation bots?
  • The Helper The Helper:
    The bots will show up as users online in the forum software but they do not show up in my stats tracking. I am sure there are bots in the stats but the way alot of the bots treat the site do not show up on the stats
  • Varine Varine:
    I want to build a filtration system for my 3d printer, and that shit is so much more complicated than I thought it would be
  • Varine Varine:
    Apparently ABS emits styrene particulates which can be like .2 micrometers, which idk if the VOC detectors I have can even catch that
  • Varine Varine:
    Anyway I need to get some of those sensors and two air pressure sensors installed before an after the filters, which I need to figure out how to calculate the necessary pressure for and I have yet to find anything that tells me how to actually do that, just the cfm ratings
  • Varine Varine:
    And then I have to set up an arduino board to read those sensors, which I also don't know very much about but I have a whole bunch of crash course things for that
  • Varine Varine:
    These sensors are also a lot more than I thought they would be. Like 5 to 10 each, idk why but I assumed they would be like 2 dollars
  • Varine Varine:
    Another issue I'm learning is that a lot of the air quality sensors don't work at very high ambient temperatures. I'm planning on heating this enclosure to like 60C or so, and that's the upper limit of their functionality
  • Varine Varine:
    Although I don't know if I need to actually actively heat it or just let the plate and hotend bring the ambient temp to whatever it will, but even then I need to figure out an exfiltration for hot air. I think I kind of know what to do but it's still fucking confusing
  • The Helper The Helper:
    Maybe you could find some of that information from AC tech - like how they detect freon and such
  • Varine Varine:
    That's mostly what I've been looking at
  • Varine Varine:
    I don't think I'm dealing with quite the same pressures though, at the very least its a significantly smaller system. For the time being I'm just going to put together a quick scrubby box though and hope it works good enough to not make my house toxic
  • Varine Varine:
    I mean I don't use this enough to pose any significant danger I don't think, but I would still rather not be throwing styrene all over the air
  • The Helper The Helper:
    New dessert added to recipes Southern Pecan Praline Cake https://www.thehelper.net/threads/recipe-southern-pecan-praline-cake.193555/
  • The Helper The Helper:
    Another bot invasion 493 members online most of them bots that do not show up on stats

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