Thanks Accname, I'll type out what I understand and please correct me if I'm wrong.
So I'll add the "Rally" ability for the bullets in Object Editor in order for them to set a Rally Point. In this case, all I had to do is to add one extra Action in the trigger from my first post (named Shoot...
Thanks Accname for the clear answer and Cookiemonster for the detailed explanation. Yeah, offtopic, the double array is a better and easier way of doing it...guess I just didn't thought of it at the time! =P
Ontopic,
Yes, the variables, SMGFireStart and the other SMGFireEnd variables...
I would like to ask for some help/information on my trigger. So, I have a trigger like this...
Shoot the SMG
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Fire Uzi
Actions
Set SMGFireStart[(Player...
thanks, its a great idea but...
well not exactly what i want because the HP and mana of the heroes can be seen at the top left side of the screen, if i were to make a dummy hero, i would have to make a periodic event of maybe 0.03 secs or 0.5 or 1 sec to update the HP and mana points...i can...
I wanted to make the hero icons, those that appear on the top left side of your screen which can be selected with F1, F2, F3 and so on, to show.
There are 5 players, and each player can only possess one hero, so there will be a total of 5 icons at the top left side of the screen. How do you...