Recent content by Raizn

  1. R

    Terrain - What's better looking?

    the "after" pic does look better...its more smooth. the other one hurt my eye^^
  2. R

    make unit magic immune...

    you could check the distance between the frog and unit x. and if the distance is lesser than y move the frog.
  3. R

    Your opinion is required

    Hi Helpers, i thought about doing a stand alone version of a game mode of my Arena Map. Its the Defenders Mode. One of each team has a Leader which is actually the one without hero but with a shrine used to summon creeps to enemy teams. its basicly like a tower wars from the old RoC with...
  4. R

    How many seconds is 24 hours game time?

    i think thats not what he asked.
  5. R

    Detect units base damage/tower Level

    ty Bogrim i will test that tomorrow. if you dont mind ill ask you upcoming questions via PM. bye raizn
  6. R

    Detect units base damage/tower Level

    ye it worked. and how do i make that mui ?
  7. R

    Detect units base damage/tower Level

    that tower will be unique for each player with a 4 sek cd. that should be fine right ?
  8. R

    Detect units base damage/tower Level

    Ok that works fine now. but i got another problem with my impale. how do i get that impales towards the attacked units ? Custom Impale Events Unit - A unit Is attacked Conditions (Unit-type of (Attacking unit)) Equal to Impale Tower Actions For each...
  9. R

    Nherwyziant look here

    maybe you should use a PM.
  10. R

    Detect units base damage/tower Level

    Hi Helpers, im on a special tower for my td. the basic idea of the tower is to make him use a custom impale (basic damage 1-1) dealing xtradamage for the summary of all players towers base damage. So i dont think there is a way to detect how much base damage a unit has so i decided to set an...
  11. R

    Changing Starting Units.

    event: a unit enters Region X1 condition: owner of entering unit is Player Y and/or of unit type Z action: order entering unit to moveto (or attackmovebla) Region X2 And so on. if there is a tavern in the map where you buy a hero from you can create a region there and set a trigger like this...
  12. R

    Missile Change

    hm you could create multiple units of type X with different missle colors and replace Unit A with Unit B. But thats would suck^^ another way is to use barrage. each level with a different color and set the level of barrage with a trigger. but thats not the best way to solve this too.
  13. R

    Is there a way to increase the size of an ability?

    i think he wants to know if theres a way to increase the size of the animation.
  14. R

    How to increase taverns buying range

    Its called Combat - Acqustion Range bye raizn
  15. R

    Difficulty with victory trigger

    Only tested in WE. But maybe thats what you asked for. if not just ignore it^^ Win1 Events Unit - A unit Dies Conditions (Unit-type of (Dying unit)) Equal to (Unit-type of Boss1 <gen>) Actions Game - Display to (All players) the text: Team X lost...
Top