Hi Helpers,
i thought about doing a stand alone version of a game mode of my Arena Map. Its the Defenders Mode. One of each team has a Leader which is actually the one without hero but with a shrine used to summon creeps to enemy teams. its basicly like a tower wars from the old RoC with...
Ok that works fine now. but i got another problem with my impale. how do i get that impales towards the attacked units ?
Custom Impale
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Attacking unit)) Equal to Impale Tower
Actions
For each...
Hi Helpers,
im on a special tower for my td. the basic idea of the tower is to make him use a custom impale (basic damage 1-1) dealing xtradamage for the summary of all players towers base damage. So i dont think there is a way to detect how much base damage a unit has so i decided to set an...
event: a unit enters Region X1
condition: owner of entering unit is Player Y and/or of unit type Z
action: order entering unit to moveto (or attackmovebla) Region X2
And so on.
if there is a tavern in the map where you buy a hero from you can create a region there and set a trigger like this...
hm you could create multiple units of type X with different missle colors and replace Unit A with Unit B. But thats would suck^^
another way is to use barrage. each level with a different color and set the level of barrage with a trigger. but thats not the best way to solve this too.
Only tested in WE. But maybe thats what you asked for. if not just ignore it^^
Win1
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to (Unit-type of Boss1 <gen>)
Actions
Game - Display to (All players) the text: Team X lost...