Recent content by retupmoc258

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    Need a new model, can anyone help?

    Well, can anyone tell me how to do it, or at least give me a pointer of where to go to find that information?
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    Need a new model, can anyone help?

    Yeah, if you want to, that'd be great. Sorry about being late to respond, I am finding less free time right now.
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    Local Variables and Memory Leaks

    Alright. Because I've thought that's the case, I have been Removing locations and setting them to null, and I have been doing the same with units, and the same with effects (which I rarely use anyway), and groups, and everything. All my main functions that are being called are doing that...
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    Local Variables and Memory Leaks

    I am very curious about memory leaks. Currently I am working on a map and while I see some places where memory leaks can occur, I still can't explain why the memory used for my map grows by about 500KB per second. That's ridiculously fast when nothing is being spawned and obviously causes lags...
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    Need a new model, can anyone help?

    I want to use the female villager model, but it doesn't have an attack ability. Actually, she doesn't need to attack so much, but she does have an action, "stand3" which would do fine (since she's being a vocalist and damaging people through sound). I was wondering if anyone knows enough about...
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    Finding the unit selected with "Select Hero"

    Hmm, I hadn't thought of that idea. My plan is for each player to have one main hero, the story character, but you can hire other people to help you . . . and each has its own inventory. Otherwise, this would be entirely feasible. Hmm . . . I think I will just create a manual trigger that...
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    Finding the unit selected with "Select Hero"

    Right now I have a trigger that fires whenever an ability is used. Or rather, whenever the effect of an ability occurs it fires. It finds the name of the ability being used and tells me "Ability used: " + GetAbilityName(GetSpellAbility()), and it never fires for the "Select Hero" ability. No...
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    Finding the unit selected with "Select Hero"

    Does anybody know how to do this? I have tried all sorts of things to identify who is actually doing stuff at a shop. My shop is set up a little differently. Players don't buy items, they get to the shop and use a "Charge Gold and Lumber" ability that gives them the item (stored in an...
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    RPG Zalent Project

    Still going at it. Updated a little bit on the front page. Guess there isn't much more to talk about for now. Anybody like programming spells? Doesn't have to be fancy.
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    Yeah, I don't even know where to go to learn vJASS. Anyway, as much as I've tried to learn...

    Yeah, I don't even know where to go to learn vJASS. Anyway, as much as I've tried to learn about these structures through your help, I don't think I am finding enough information to make it worth while. I tried putting together a list of all the stuff my heroes would need in a structure, and...
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    Eliminating Item Shadows

    Oh, well thank you for the effort. I had tried as well with no success. So, I have a question for you, then. I have experimented with the idea of using "units" that look like items. I know I can set up triggers so that if I select them I "pick up" the item, and that would be good enough to...
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    Jasshelper error: Cannot find Functions

    Okay, this added a little more understanding. How do I access information from OUTSIDE the structure (aka, the functions and triggers?) So, my unit dies, does AIDS run the structure for that unit's onKill method? Or do I have to initiate something to make it register that event for that unit...
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    Jasshelper error: Cannot find Functions

    Alright, well with a structure attached to each unit, where is it stored? How do I access it? I don't understand that part. It just looks like a bunch of code that handles when stuff happens to a unit that is registered in the AIDS program. That's basically what I'm looking for, but there...
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    Jasshelper error: Cannot find Functions

    I looked into it. I guess ultimately unless I know how to actually make it work, it isn't useful to me. I have been studying structures recently, and I saw you can attach it to the unit custom data, which I think would work just as well. All units will have one specifically tied to either the...
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    Jasshelper error: Cannot find Functions

    Alright, so I am doing a system that requires there to be a list of "stats" for a unit. So, if I were to set up a structure, say "struct Stats" then I could put in a bunch of things that make up the "Stats" such as life points, other variables, elemental damage rates, and stuff like that, then...
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