Recent content by reyghost

  1. reyghost

    Frostbite

    When unit casts spell (frost nova) check if units have the "slow buff" and then the typicall "random integer between 1 and 100 less than or equal to <your chance>" and ensare them. For frost armor you need dmg detection system (I think) and the same again random inetger... Hope you do that...
  2. reyghost

    Graphic effect question

    Awesome!! thanks a lot man!! +rep again :)
  3. reyghost

    Graphic effect question

    Nice ! although it was not the one I needed :( I expressed wrong myself,the grafic im looking for is the one of "Mana Leak" the overhead white thing. Thanks anyway +rep if you also find the mana leak one ill +rep u again as soon as I can.
  4. reyghost

    Graphic effect question

    Hi,im having problem in finding a graphic,its the one used by dota hero: "Ezalor the Keeper of the Light" im sorry that this is the only way I have to describe it,but i havent seen it in any other map,and its obvious that I cannot describe how the effect is. Anyway for those that do not know...
  5. reyghost

    Hero Attack Speed

    1. So ? Thats the hole point of the comment. 3. I know you can do 0 damage :) Please try to understand the point of my comment.I never saw a hero map where heroes dealt 0 damage :),what im talking about is,the fact of dealing 0 damage despite your base attack
  6. reyghost

    Hero Attack Speed

    Just a pair of things Use the EDIT button !! no double post pls!! Second:It seems you already understood,but just to ensure,you original request in this post(attack cooldown 0 -> infinite number of attacks pero second),is just IMPOSSIBLE so do not get frustrated with your continous...
  7. reyghost

    [help]Trigger Spell

    If you want to check dis[0] every time the trigger runs just remove that condition. and do it in actions: if/then/else In the conditions use just the same condition you used. In "then actions" use the 2 actions you already have plus these: -set the position of units[40] and units [42]...
  8. reyghost

    [help]Trigger Spell

    So,"(Point(-6207.00, 2228.00)) " is that 1 you have in that image? Assuming it is,I dont really understand the spell ,lets say the target unit is inside the yellow box of your image,the distance between its position and the position of 1 is obviously higher than 200 and therefore you 2nd...
  9. reyghost

    [help]Trigger Spell

    I dont really know how your spell works, what is this (Point(-6207.00, 2228.00)) ?? why create the units there ?
  10. reyghost

    [help]Trigger Spell

    Yes but the dis[0] is the distance between the point you set and the position of the target unit,if this distance is larger than 200 at the begininh of the spell trigger 2 condition wil never be met are you sure dis[0] is less than 200 a the begining? Because the trigger seems ok.
  11. reyghost

    [help]Trigger Spell

    Are you sure that the 200 distance is actually meet?
  12. reyghost

    How to get the color blue

    Try making a footman 100% blue,I would swear that method always worked for me.If its a custom model its very probable that is the problem.
  13. reyghost

    Need Advanced Help

    Np As I said the main problem could be other thing,im not sure because my knowledge on this is normal at the most,but it never happened to me that leaks crashed wc3,maybe if they are constant and big enough they can(someone that really knows can explain it ?). Anyway leaks are just that lots...
  14. reyghost

    switching weapons

    If you attach it to the hand that already has a sword they will both show. Im not sure (someone that really knows please explain) but if your custom model is big enought it can override the old one and it could seem the only sword he has is the custom one.:)
  15. reyghost

    switching weapons

    Hi, you cant "change it",unless you know how to edit the model.You can attach another sword(or whatever you want)to the hand of the swordsman,but the original one will remain there. Hope it helped :)
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