Recent content by romanandre

  1. R

    hello, I'm a very good assembly/c programmer looking to work with galaxy to, and with someone...

    hello, I'm a very good assembly/c programmer looking to work with galaxy to, and with someone that knows how to model units and make new custom models and etc.. if you wanna try to make a map with me send me a PM. I will enjoy to work with ya. Thanks hope you read that.
  2. R

    Can you call GroupEnumUnitsInRange inside a periodic timer function?

    I'm been trying to make a periodic damage inside a timer function like this: globals constant attacktype AT = ATTACK_TYPE_NORMAL; constant damagetype DT = DAMAGE_TYPE_NORMAL; constant weapontype WT = WEAPON_TYPE_WHOKNOWS; private unit u private group grp...
  3. R

    Destroying Group makes spell unusuable twice.

    Why 2d arrays are that bad? they are like 1d array compiled, and using GroupEnumUnitsInRange() makes a lot harder to code the spell, but I will try , Thanks a lot.
  4. R

    Destroying Group makes spell unusuable twice.

    Whenever I use this coded spell twice it doesnt deal damage, but however if I remove the line: DestroyGroup(grp); It works normaly, how bad are group leaks? and anyone knows how to fix it? (sorry for zinc coding I just cant with vjass) // CHANGE ANIMATION SCALING VALUE //! zinc library...
  5. R

    Stop Timer if Unit dies.

    So ,how bad would be to have a periodic timer , like I did before, is it worth trying?
  6. R

    Stop Timer if Unit dies.

    Can you be more clear, the StopTimer function , it just stop a timer, but how should I make a function to stop timers if a unit die without using TriggerRegisterAnyUnitEvent?
  7. R

    Stop Timer if Unit dies.

    How can I stop a timer if a unit dies, I have tried by making another periodic timer but seens to not work very well, thanks for helping. If you need exemple of what I'm trying to do , let me know!
  8. R

    Timer with parameters using timeutils

    How do I make something like: somefunc takes unit u, unit attacker, real dmg returns nothing UnitDamageTarget( u, attacker, real , true, true, AT, DT, WT) endfunction public otherfunc takes unit u, unit attacker, real dmg returns nothing timer t=NewTimer() TimerStart(t, TIME, false...
  9. R

    Jass code lagging need help to make this code work better

    still lagging with function Trig_Dot_Conditions takes nothing returns boolean return GetUnitAbilityLevel(GetAttacker(),'B000')>0 endfunction function Trig_Dot_Actions takes nothing returns nothing local unit attacker=GetAttacker() local unit attacked=GetTriggerUnit()...
  10. R

    Jass code lagging need help to make this code work better

    normal acid bomb , does this system http://www.thehelper.net/forums/showthread.php/133873-DummyCaster is good ? maybe is the system causing lag? and whenever a unit with that buff attack the dummy is suposed to use acid bomb, when there is like 5 units with the acid bomb buff it lags a lot...
  11. R

    Jass code lagging need help to make this code work better

    I'm using dummycaster system , so I dont realy have to remove the unit , but thanks it helped. + rep. edit : I made some tests and removed the condition and preloaded the ability but it still lags a lot , anyone have an idea? thanks.
  12. R

    Jass code lagging need help to make this code work better

    I want to cast a dummy spell whenever I attacked when I have a buff , can anyone help? its lagging a lot. I belive its the condition on if/then/else, should I make a function or a variable for this condition?. idk how to post with jass code window if anyone can help. Thanks for the help. here...
  13. R

    Connecting to other people on Nintendo WI-FI. Please help. ):

    I'm having trouble connecting to other people on my Pokemon White Union Room (WI-FI), I can connect perfectly to the internet but when I try to connect to other people it just says "Name Failed To Respond" I'm getting the error 86420. I have followed all the instructions on the Nintendo website...
  14. R

    Why is this trigger leaking

    The longer its lasts the more reduces its frames per seconds, the effects are the same on the begging as is on the end. Jaina Ult Arcane Events Time - Every 0.02 seconds of game time Conditions Actions -------- Frost -------- Set JainaLoc123 =...
  15. R

    Triggers Lag Upon Activation

    When using the trigger the spell lags the game for a few seconds, what the spell is supposed to do is grant 33% of the hero's agility per charge, up to a maximum of 3 charges. It lags on the first use and then works fine after. Maiev Passive Active Events Unit - A unit Starts the...
Top