Overall i liked the campaign . It introduced a few tewaks every mission (lava flows , laser drill usage , zombie invasion etc.) but it was predictable in most if it's development . Also the last part of the protoss arc is amaizingly depressing (to me at least) .
About what's being said about...
I can imagine how lame this is but i think Brother Laz made a great mod for Diablo 2 and the caster amazon would fit this map . Here are the ideas :
Model : Sorceress
Name : Blood Witch
Default ability : Magic Missile throws a number of magic missiles that target random enemies in 600 AoE...
The weaver's ability is based off orb of lightning . If you make an ability off orb of lighning and replace the ability casted when it procs "Item chain lightning" with an arrow effect like fire arrows , orb of anihilation when the ability triggers you will launch an adittional attack . The...
Edit : editing fail . Guess i'll complete this new post instead
Things i do not quite agree :
- The last protoss campaign is too depressing . It would have been better as a cinematic
- The best way to clear the infestation is using reapers and not helions when you receive helion tech
-...
I found the story not interesting enough . Compared to the previous games the storyline isn't great . It has great potential still but the "feel" is different . And the other fact is that your debriefings give so much intel to you . Let's see how i perceived the original starcraft :
1. Terran...
I doubt licantrope cannot be slowed . Only that he is very fast . As far as i know Surge and Haste makes the unit's speed maximum regardless of slow effects . I think it is impossible to set a unit's minimum movement speed to a value using the warcraft 3 functions but i think you could add some...
I know the trigger is destroyed but the function that is running will continue execution until all it's instructions have been finished . You can issue a trigger disable action but the actions of that trigger will get carried out completely after the trigger disable because a trigger fires a...
I have tested it a while ago and equipped a hero with Runed Bracers 33% magic resist and used a damage test spell on it . The damage received was 51% or something like that compared to 75% without bracers . So the bracers remove 33% of 75% == 25% damage . However i have not used more runed...
Well i have once used a bash ability to place a buff on units and a damage detection trigger , made it debug the name of the damage source and I need to say the damage source of the bash is nonhero so you can avoid splashing it . And also why don't you use
set udg_DamageSource =...
Do you want your spell in gui or jass? Because obtaining the end position of your hero should be pretty easy . As i understand you want to get to the enemy's back the position would be solely defined upon the enemy's facing direction .
I would be interested in the triggering of Orb of Annihilation if you didn't use the blizzard ability . I'm just a beginner at mapmaking and was curious how did you pull it off .
Well I like some builds (i found them strong) :
-Storm Surge , Fast Learner , Typhoon , Displace/Debilitation/WebWard , Tidal Wave - old school aoe channeling stuff but haven't tried it up lately
- The new passive skill that does multicast coupled with 2 of the following : Breathe fire , Quick...
You can add it directly with the editor when editing a unit . If you need to add it in a trigger use the following custom text :
call UnitAddAbility(yourunit,'Aloc')
take care since 'Aloc' is case sensitive and represents a number it is different from 'aloc'