Recent content by Sakuralein

  1. S

    Change class with a dialogue trigger

    Okay here is what I want to happen : Player finished quest and is allowed to change his job into mage, fighter or archer. Dialogue pops up with 3 choices and player clicks his choice. Old unit is removed from the game and new unit is set in its old spot on the map. Here is what happens instead...
  2. S

    Problem creating a Quest

    thank you ! :D seeeeeeeeee that wasnt so hard.... XD
  3. S

    Problem creating a Quest

    ull see here :P if u replace the rings with shimmerweed it doesnt work anymore~
  4. S

    Problem creating a Quest

    yeah those are items that you can pick up, the shimmerweed doesnt go into your inventory
  5. S

    Problem creating a Quest

    I promise that is what happens... I wouldnt gain anything from lying to you, since Im the one who wants this fixed asap ^^'
  6. S

    Problem creating a Quest

    okay now mine looks EXACTLY like yours, when I pick up all 3 it still doesnt say "quest completed"
  7. S

    Problem creating a Quest

    nope.... instantly says "Quest completed"
  8. S

    Problem creating a Quest

    I did exactly what you described :P but anyway, let me try again now~
  9. S

    Problem creating a Quest

    if I pick up ONE shimmerweed now, it instantly says "Quest completed"
  10. S

    Problem creating a Quest

    I tried all 3 things now, with both conditions being "item being manipulated", both being "slot integer A", and as you corrected 3 minutes ago... The first try, ended up with saying the same message even after picking up all 3. The 2nd try didnt show any message at all the 3rd try, was the...
  11. S

    Problem creating a Quest

    the details for it to look "pretty" will be added later, first I just want to see if the mechanics are working now. so now it looks like this :
  12. S

    Problem creating a Quest

    okay this is what I got now :
  13. S

    Problem creating a Quest

    ohh okay, now I got : Set Shimmerweed = ((Shimmerweed x -1) +3) do I need to make a 2nd integer variable for shimmerweed ?
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