Thx, by fixing that it doesn't lag that much.
Dot Tow Dot
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
For each (Integer A) from 0 to DotNum, do (Actions)
Loop - Actions
Set DotPoint = (Position of Dots[(Integer...
So far you see below, is what i can do to remove leaks ^^. But i guess it still leaks places like: Set TowPoint = (Position of TowDot)
Can someone tell me how to remove them, or just edit it leak free?
(Or is it leak free?)
Dot Tow Dot
Events
Time - Every 0.01 seconds of game time...
I'm feeling it is missing something: call UnitDamageTarget(unit, target, ...) <- like i said i am totally nub xD, that means i don't even know basics of JASS if this is it, so what more?
function Trig_Add_Damage_Conditions takes nothing returns boolean
if ( not (...
I have started learning JASS :D, and the best way to learn it for me is making what i want to make. So i am totally nub in JASS :D
So i just wonder how do i make a JASS trigger that add damage to unit:
function Trig_Add_Damage_Conditions takes nothing returns boolean
if ( not (...