Well now that I've had a few days to relax before trying it again I spent the last hour or so messing with SOp (Forward Vector) and achieved as close to the result as I could get with (-0.9, 0.2, -0.6) rotation on the forward vector =/ it at least rotated to come down more vertically but now if...
Title says it all.
I am basically trying to rotate the actor for the Terran Drop Pod to have the pod drop (relatively) vertically onto the area it is targetted at.
Actors are a bit of a major weakness of mine so far with the SC2Editor so please excuse me if I don't understand something when...
So a friend of mine convinced me to update an existing RPG map of mine instead of creating a new one, started working on it yesterday and came across a rather odd glitch that I have not been able to fix.
I had used the raise/lower tool when creating the terrain for the map in the past, and...
This is kind of what I'm shooting for, but to clarify a bit on what I need.
I'm working on an RPG/Dungeon crawler, most of the spells cast on the player's heroes or other player's heroes leave a dummy buff.
This is done to prevent some spells from stacking, to prevent certain triggered...
Just as the title says, the majority of spells in an RPG I'm working on use Channel as a dummy spell and have some other custom effects to them. For some odd reason however the Dummy spells can be casted on allies, ignoring that the only allowable targets enabled are "Enemy, Ground, Not Self"...
http://www.thehelper.net/forums/showthread.php?t=81466
and
http://www.thehelper.net/forums/showthread.php?t=127278
Will both work as I want them to, it will just require some tweaking, thank you all for the help :)
Upgrades are completely out of the question, and yes the heroes stats can be changed (Removing equipment that improves stats?)
Hero could work, I did that in my last RPG map, though it could cause some issues possibly with other parts of the map. I'd prefer to just figure out a way to add...
Ok heres a better example of what I need.
Example
* Necromancer casts "Raise Dead"
* 3 Skeletons with a lets say, 100 base life and 10 base damage are raised.
* Each Skeleton then recieves bonus life equal to 50% of the Necromancer's Strength, and bonus damage equal to 50% of the...
I'm working on a new RPG and one of the classes (Necromancer) will be able to summon necro-like stuff such as skeletons, golems... you know what all that is lol.
But anyway is there any possible way to make the summons scale with how powerful the user is? Such as having life and damage and...
Hey, I recently implemented the System into my RPG map, it worked perfectly fine until recently, I replaced some abilities with new ones and added 2 new items.
I also removed a bunch of consumable items such as potions and stuff from the Save/Load, since the system would save charges and the...