Recent content by Sgt_Johnson

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    [Actor] Trying to rotate the Terran Drop pod to drop Vertically

    Well now that I've had a few days to relax before trying it again I spent the last hour or so messing with SOp (Forward Vector) and achieved as close to the result as I could get with (-0.9, 0.2, -0.6) rotation on the forward vector =/ it at least rotated to come down more vertically but now if...
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    [Actor] Trying to rotate the Terran Drop pod to drop Vertically

    I appreciate the response :) althoooough I couldn't find anything in there that really helped >_<
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    [Actor] Trying to rotate the Terran Drop pod to drop Vertically

    Title says it all. I am basically trying to rotate the actor for the Terran Drop Pod to have the pod drop (relatively) vertically onto the area it is targetted at. Actors are a bit of a major weakness of mine so far with the SC2Editor so please excuse me if I don't understand something when...
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    Strange WE Terrain Glitch

    Problems fixed, searched around on thehelper for the miscdata.txt and found 2-P's thread, thank you.
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    Strange WE Terrain Glitch

    So a friend of mine convinced me to update an existing RPG map of mine instead of creating a new one, started working on it yesterday and came across a rather odd glitch that I have not been able to fix. I had used the raise/lower tool when creating the terrain for the map in the past, and...
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    Stacking Buffs/Debuffs

    This is kind of what I'm shooting for, but to clarify a bit on what I need. I'm working on an RPG/Dungeon crawler, most of the spells cast on the player's heroes or other player's heroes leave a dummy buff. This is done to prevent some spells from stacking, to prevent certain triggered...
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    Stacking Buffs/Debuffs

    Is there some way to get the same Buffs/Debuffs to stack? Ex) Multiple Unholy Frenzy debuffs on one target Can't find a way to do this myself =/
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    Stopping a Dummy Spell that uses "Channel" from being castable on allies

    Trying this, stand-by Edit: Wow that was actually it xD thanks Weep
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    Stopping a Dummy Spell that uses "Channel" from being castable on allies

    Wheres my Elmer Fudd hat, looks like I'm goin' huntin' for some Wabbits.. erm.. guides
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    Stopping a Dummy Spell that uses "Channel" from being castable on allies

    Just as the title says, the majority of spells in an RPG I'm working on use Channel as a dummy spell and have some other custom effects to them. For some odd reason however the Dummy spells can be casted on allies, ignoring that the only allowable targets enabled are "Enemy, Ground, Not Self"...
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    Scaling Summons?

    http://www.thehelper.net/forums/showthread.php?t=81466 and http://www.thehelper.net/forums/showthread.php?t=127278 Will both work as I want them to, it will just require some tweaking, thank you all for the help :)
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    Scaling Summons?

    Upgrades are completely out of the question, and yes the heroes stats can be changed (Removing equipment that improves stats?) Hero could work, I did that in my last RPG map, though it could cause some issues possibly with other parts of the map. I'd prefer to just figure out a way to add...
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    Scaling Summons?

    Ok heres a better example of what I need. Example * Necromancer casts "Raise Dead" * 3 Skeletons with a lets say, 100 base life and 10 base damage are raised. * Each Skeleton then recieves bonus life equal to 50% of the Necromancer's Strength, and bonus damage equal to 50% of the...
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    Scaling Summons?

    I'm working on a new RPG and one of the classes (Necromancer) will be able to summon necro-like stuff such as skeletons, golems... you know what all that is lol. But anyway is there any possible way to make the summons scale with how powerful the user is? Such as having life and damage and...
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    Save/Load Code, Yet Another

    Hey, I recently implemented the System into my RPG map, it worked perfectly fine until recently, I replaced some abilities with new ones and added 2 new items. I also removed a bunch of consumable items such as potions and stuff from the Save/Load, since the system would save charges and the...
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