Hello,
I am currently in search of people to help me with a SC2 campaign. Some more technical details will follow after this opening, but I decided it would be better to let you know what I am thinking while going into this. First and foremost, we will be developing original story the entire...
Basically when I let the trigger run for any amount of time it eventually goes off timing, and does not work the way I want it to anymore. I'm basically working on a bounding map for warcraft. The trigger itself works, just does not keep in sync. Any suggestions?
Trap 1 ll White
Events...
New revised trigger.
Azzuer T2
Events
Unit - A unit Dies
Conditions
Or - Any (Conditions) are true
Conditions
(Owner of (Killing unit)) Equal to Player 1 (Red)
(Owner of (Killing unit)) Equal to Player 2 (Blue)...
I'm reusing the same integer as a tempary integer and resetting it every time that it runs. It it was actually resetting it, then I would be very happy with it. However, it seems to keep the amount. (Ex, in my situation, even when I kill the defender, it retains the value of 2).
As far as I am concerned, this trigger should work. Basically, I'm testing it with the situation of an enemy controlled circle of power with one defender. When I enter the region, it will print "1, 2". Which makes sense. However, after it is done counting, and I re-enter the region it still...
Here is the trigger... It's just suppost to check if there is any units in the region, then check if a unit has entered the "circle of power" (T01). If there is units in the reigon, then it ignores.
Azzuer HQ
Events
Unit - A unit enters T01 <gen>
Conditions
Or -...
If it were me, I would highly suggest just createing a unit to move around for you and act as a target, (likely a flying unit). Just lock the camera onto that spcific unit then use it's location for your attacks.
As for zooming in and out, just change the current camera bounds by useing...
Firstly, JASS = Better, that however depends highly on how good you are with it. But it's not nessessarly required since most of the functions can be done useing triggers. So I would not worry to much about it... (And on the plus side, usually someone will post a tutorial if it is nessessary for...
I'm sorry for double posting like this but I am currently in need of a tester to help me with some basic testing for the game. It will be a completely first person basis, since I only need one person for this to work. Please contact me either by posting here A.S.A.P, or even messaging me on MSN...
~Update~
The Demo map will be posted in the starter post later tonight. I just wanted everyone intrested to know that we are mainly looking for comments from anyone whom tests the map. This is not really intended for people to play on fully, but gives you a very good idea of what will be in the...
Thats an... Intresting way to word it. And I will be honest, you probably are not getting much attention due to the fact that it is very hard to understand what you are asking for. Though, I might be able to help you anyway.
I am fairly sure there is probably a way to do this without...
~~~Update~~~
A breif update/bump for everyone involved or intrested in seeing the map. My partner has done some work on the map during my absence and now that I am on my way home (At the present time, I am currently at the Delta Airport in Orlando Flordia) and will be there in approximatly...
As of now I am unaware of were the devlopment for the pre-demo stands. I know do however know for certainity that I will most likely be releaseing something in terms of a pre-demo (pre refering to the fact that there will not be a save/load code) within two-three weeks. It will encumpas all of...
Hah.. Like praise from the devil. =D
Anyway yeah, I really do want to make a huge RPG. I fully intend to make this first map and have basically everything in it. I might "POSSIBLY" create extensions for this map, so lets say, a nice 192x192 map which is entirely devoted to a dungeon, which...