Recent content by Shlomi1515

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    [help] The game is so laggy

    it's not only WASD it every trigger that order my unit... the event can be anyting and still will be lag such as player 1 type the chat.... or player 1 click on dialog item.. i checked it and it very lagy why is so hard to give order by trigger to a unit every few secs without having lags in...
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    [help] The game is so laggy

    No only in battle net.... it's work awsome when i run the game from versus A.I.
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    [help] The game is so laggy

    Move Left Events UI - Player Any Player presses A key Down with shift Exclude, control Exclude, alt Exclude Local Variables Conditions Game Paused == 0 Actions Variable - Set Angle[(Triggering player)] = 4 Unit - Order NewHero[(Triggering player)]...
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    [help] The game is so laggy

    I used the W A S D keys to move HERO Control for each player (4 players total) and it so slow untill it's order the unit to change his direction... I have only 1 trigger that works every 1 sec.
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    How can I edit the mineral and venpse gas icons and tooltips...

    I want to change the gas to kills and the mineral to number of controled unit all triggers are ready but i didnt find how to edit their icons the their tooltip... please help, thank you so much.
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    How can i make a unit to move forward all the time.

    i changed to 32 towards cuz the map is 32x32... works ok but the unit still not going Straight is going like this / or this way \.... how can i make it to do this | ? :) in other words how can i make it to go only forward and his facing will decied the direction? Edit: i came up with...
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    How can i make a unit to move forward all the time.

    I want to make a unit in a random point in game facing a random angle (depend on the unit that created him) And soon as he created make him move forward I Have no idea how to trigger it... mabe u have any ideas? thx so much guys for helping...:)
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    How can i kill units that get close to unit type... like immolation skill in warcraft

    i did Events Timer - Every 0.1 seconds of Game Time Local Variables Conditions Actions General - If (Conditions) then do (Actions) else do (Actions) If (NewHero[1] is Cloaked) == true Then Unit - Kill...
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    How can i kill units that get close to unit type... like immolation skill in warcraft

    i didnt quite understood you.... do that data on the unit that use to make the snake?
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    How can i kill units that get close to unit type... like immolation skill in warcraft

    im wanna make a snake game in sc2 and right now i have tired so many triggers to make the snake die when he get stuck in his tail or others... but i cant get any trigger to work 100%.... how can i do it? plz help me guys... btw in warcraft 3 editor it was very faking easy :) i just added the...
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    Can't reset my Protoss Cannon

    i some how mange to cruppt my Protoss Cannon in my map for some reason i click Reset Object to Parent and it's icon and model still not wroking and when i testing the map and building it with a wierd model the game crash im reffering to the orginal of Protoss Cannon not a copy Please Help
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    how to remove grass and bushes?

    no they something else
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    how to remove grass and bushes?

    they not doodads they not units they not textures wtf how do i delete them? i cant touch them.....
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