Do you remember the 'huge' strategy map we were making? We were like 8 people on skype and everything and we never got any further than the terrain... I was just wondering if you still happend to have the map..?
Thanks for the feedback on my tutorials... a few changes you mentioned were needed i knew i had to change but i didnt think about them till after the submission date :/
ill update them in the future but i have too much on my plate right now
Thanks, i dont take it the wrong way, im the same way, i would rather use my own indexxing system that i make unique for each map then aids when using w.e, so i understand what you mean, i meant more would it be usefull to others
hey for my system i plan to create a DPS module that is essentially a damage system, it will allow an unlimited ammount of damage types, the ability to set a reduction for each, along with the option to (when dealing damage consecutively, add them together to be considered one damage ammount, then it would display all player's damage per second, highest damage per second, current time in battle, and current damage dealt in this battle... would you use something like that in your map?
the other would be a selection module (mainly for rpgs) where when a unit is issued an order targeting a unit or a player selects a unit, it will bring up another menu displaying health, energy, shields, unit stats, and a 3d image of the unit. is that something else that you would use? just wondering because if i spend time on them i dont want them to be so concentrated on one thing that they become useless for everything else and used very little
Is the school system in your country similar to Chinese school system? I could never imagine being a teacher in a Chinese school, what's expected of students and teachers is just so different from what I'd be looking for as a teacher