I think behavior's have a height field. Basically, it allows you to control the unit height over the duration of the behavior. This is what the phoenix's gravity ability uses.
By adding this to the charge behavior, you should get the intended effect.
It's not within the editor. I'm assuming you're using a custom image? You have to open the button icon in an editor like GIMP and make the background transparent. I'm not really good enough to guide you with that, but you should be able to find a guide for it if you google.
What kind of buttons did you create? Are these buttons for abilities and stuff on your command card in the bottom right corner or are they created by triggers as dialog buttons?
If you're doing command card buttons and your borders are not showing up, it's possibly because you're using a...
You're not supposed to place no parse around it. You're supposed to place wc3 around it.
Like this:
*Your trigger*
Notice how only the second wc3 tag has a slash.
As usual, I don't understand what you're trying to say.
"Incest [...] should be treated as a serious crime. Well, as long as it's not a child-adult relationship."
Anyway, why is incest sexual abuse? Imagine two adults having sex even though they're related to eachother. Who is abusing who...
Depends on what you want to do. Do you want to take a map, translate it and publish it again (maybe on another server)? Or do you want to help the map creator with his consent to create an official translation (which can be in the same map and it will just show for people using another...
Since you wrote in my tutorial that you were following it and got stuck on this part, I followed my tutorial from the start for the entire first section (until the weapon is finished) and I didn't run into any problems. I'll gladly try to help you figure out where you went wrong. In addition...
This might not be what you're looking for, but you could check if the unit is in the region AND if the unit's height equals whatever the height is at that cliff level.
I remember seeing a post on how to fake this behavior. I'm not sure how effective it was though. What they did was to have pathing blockers along the edge of the "cliff" and then invisible xel'naga towers with a much smaller radius along one side of the cliff (the high ground). This way, units...
You're welcome.
As for, why it didn't work, I can't really tell. It looks fine to me. In situations like these, the best way to debug it (imo) would be to just add debug message actions to print out things in each iteration of the loop. Try printing the picked player and the picked unit.
When...
What is "PlayersUnitGroup"? It's not defined by default so I'm assuming it's your own variable that you're defining somewhere else. In that case, show that code as well.
I'm not completely sure what you want, but if you're just looking to buff all units on the map owned by the Triggering...