I've made a structure unit that looks like a gate (its not supposed to open or anything) which you are supposed to defend. It's all good except one thing, the default circle-shaped collision. Whenever units would approach the gate to attack it, they would make a semicircle around it, some of...
Some of these units (they use a simple skeleton model with different attachments for weapons and armor) die in 5sec or more instead of the normal 1-2sec. Since you are all familiar with the death animation of a skeleton warrior, it is not the duration of the animation. Does anyone have any idea...
Me again, so this time its a somewhat strange problem. I'm not sure what's wrong, there is a bunch of units with death animation time set to 1.50, but some of them keep dying in slow motion and it really pisses me off since I have no idea what's wrong! Does it have something to do with death...
I know, but then, some newly dropped items could get erased before the player even has time to see what they are.
Is making individual timers my only other option? It will be a lot of work to tag each and every item.
Hello, I just registered cuz I saw a lot of helpful solutions to some of the problems I've encountered so far, but I couldn't find an answer to my current one, which is:
~How can I make an item that has been "dropped" (using the trigger action "create item when unit dies") to disappear after...