Now it's set up like this, and the effect still doesn't show. It's being destroyed too soon I think, as it works if I remove the destroy last special effect. I can upload map if wanted.
For each (Integer A) from 1 to 4, do (Actions)
Loop - Actions
Set B_loc = ((Target point of...
For each (Integer A) from 1 to 4, do (Actions)
Loop - Actions
Set B_loc = ((Target point of ability being cast) offset by (100.00 + (25.00 x (Real((Level of |cffffcc00Z|r Navn for (Triggering unit)))))) towards RealAngle degrees)
Special Effect - Create a special effect...
With the trigger in my last post it doesn't shoow - however, if I remove the destroy last effect trigger, it shows, like this:
For each (Integer A) from 1 to 8, do (Actions)
Loop - Actions
Set B_loc = ((Target point of ability being cast) offset by (100.00 + (25.00 x...
Set RealAngle = 45.00
For each (Integer A) from 1 to 8, do (Actions)
Loop - Actions
Set B_loc = ((Target point of ability being cast) offset by (100.00 + (25.00 x (Real((Level of |cffffcc00Z|r Navn for (Triggering unit)))))) towards RealAngle degrees)
Special Effect -...
Was this the correct way to go? The spell effects are working properly atleast. Thank you very much for your help btw =)
Untitled Trigger 001 Copy
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to |cffffcc00Z|r Navn...
Untitled Trigger 001 Copy
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to |cffffcc00Z|r Navn
Actions
Set B_loc = (Target point of ability being cast)
If (All Conditions are True) then do (Then Actions)...
I'm playing around with triggers creating a spell here, but after I use the spell ing and some time (seconds) passes a massive lag starts, and I can't figure it out.. Another thing is that, if I don't use the spell at lvl 1 before leveling it up it fails to trigger the damage. It's probably not...
I tried copying the same model with no effect, but I'll just do the spawn thing after 1 second in game. I haven't seen any errors with the respawn yet.
Hello, I was wondering about a couple of things.
When you usually place creeps on a map they appear as an orange dot if the total level of creeps in that spot is above 10 level together, and a red dot when 20 levels etc.. I've seen this being disabled (in a lack of better words), and just...
So I've got this (again sorry for not being able to draw the remaining lines myself :S...):
ShockWave Init
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Shockwave
Actions
Set SW_Caster = (Triggering...
I tried some of your stuff Furberg, but I didn't figure everything out..
This almost makes some sense.
ShockWave Init
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Shockwave
Actions
Set SW_Caster = (Triggering...