Recent content by Sivert

  1. S

    Trigger spell help

    Goodie, thanks :D
  2. S

    Trigger spell help

    Now it's set up like this, and the effect still doesn't show. It's being destroyed too soon I think, as it works if I remove the destroy last special effect. I can upload map if wanted. For each (Integer A) from 1 to 4, do (Actions) Loop - Actions Set B_loc = ((Target point of...
  3. S

    Trigger spell help

    For each (Integer A) from 1 to 4, do (Actions) Loop - Actions Set B_loc = ((Target point of ability being cast) offset by (100.00 + (25.00 x (Real((Level of |cffffcc00Z|r Navn for (Triggering unit)))))) towards RealAngle degrees) Special Effect - Create a special effect...
  4. S

    Trigger spell help

    With the trigger in my last post it doesn't shoow - however, if I remove the destroy last effect trigger, it shows, like this: For each (Integer A) from 1 to 8, do (Actions) Loop - Actions Set B_loc = ((Target point of ability being cast) offset by (100.00 + (25.00 x...
  5. S

    Trigger spell help

    Set RealAngle = 45.00 For each (Integer A) from 1 to 8, do (Actions) Loop - Actions Set B_loc = ((Target point of ability being cast) offset by (100.00 + (25.00 x (Real((Level of |cffffcc00Z|r Navn for (Triggering unit)))))) towards RealAngle degrees) Special Effect -...
  6. S

    Trigger spell help

    Was this the correct way to go? The spell effects are working properly atleast. Thank you very much for your help btw =) Untitled Trigger 001 Copy Events Unit - A unit Starts the effect of an ability Conditions (Ability being cast) Equal to |cffffcc00Z|r Navn...
  7. S

    Trigger spell help

    Untitled Trigger 001 Copy Events Unit - A unit Starts the effect of an ability Conditions (Ability being cast) Equal to |cffffcc00Z|r Navn Actions Set B_loc = (Target point of ability being cast) If (All Conditions are True) then do (Then Actions)...
  8. S

    Trigger spell help

    I'm playing around with triggers creating a spell here, but after I use the spell ing and some time (seconds) passes a massive lag starts, and I can't figure it out.. Another thing is that, if I don't use the spell at lvl 1 before leveling it up it fails to trigger the damage. It's probably not...
  9. S

    Spellpack The LUMBERJACK

    Instructions meaning on how to import the spells.
  10. S

    Spell Magnetic Orb

    One little thing: when you target right in front the mk while the magneticthing is negative, the orb keeps going until its out of the map.
  11. S

    Spellpack The LUMBERJACK

    Don't you need instructions or something? :P This should definitely be approved, although the spells seem a little overpowered? :P
  12. S

    Creep Location Dots

    I tried copying the same model with no effect, but I'll just do the spawn thing after 1 second in game. I haven't seen any errors with the respawn yet.
  13. S

    Creep Location Dots

    Hello, I was wondering about a couple of things. When you usually place creeps on a map they appear as an orange dot if the total level of creeps in that spot is above 10 level together, and a red dot when 20 levels etc.. I've seen this being disabled (in a lack of better words), and just...
  14. S

    Shockwave based on str of hero

    So I've got this (again sorry for not being able to draw the remaining lines myself :S...): ShockWave Init Events Unit - A unit Starts the effect of an ability Conditions (Ability being cast) Equal to Shockwave Actions Set SW_Caster = (Triggering...
  15. S

    Shockwave based on str of hero

    I tried some of your stuff Furberg, but I didn't figure everything out.. This almost makes some sense. ShockWave Init Events Unit - A unit Starts the effect of an ability Conditions (Ability being cast) Equal to Shockwave Actions Set SW_Caster = (Triggering...
Top