I have a trigger where it picks every player whose lives are at 0 and announces that they lost. I did pick every player - show message (Player) has lost.
It shows up around 30 times before stopping. I do not want this to happen. I see no reason why it HAS to loop it, but it does.
I was wondering if there was a way to use a Pick Player/Unit group and not have the actions loop.
Also, I have a tower that I want to be highest priority for attacks if there are no other towers near it (next to it or in front of it) how would I make it so that the others are not attacked if...
I have a tower defense, but the towers attack others units. I was wondering if anyone knows a simple way to do this?
And if I use regions for each player, and have it stop them from attacking people in others areas, wouldn't it cause them to lose some attacks, because they would keep trying...
So how would I do that?
How do I make an attack type and armor for Fire?
I'll try it out, thanks.
EDIT: Tried out that trigger, didn't work. At first it seemed like it was, but with each attack it ended up doing more damage than before, and would lead to death of the unit.
If I made the...
Thanks for the reply, I didn't find anything directly like that, but I found this:
Unit - Set life of (Attacked unit) to (2.00 x ((Damage taken) + (Life of (Attacked unit))))
I'm not sure (and can't test it right now) if it will work right though. The way it is it looks like it will do the...
1. How can I make it so that when a (Fire) Tower attacks a (Fire) Unit, the Unit is healed instead of damaged?
2. How do I get Towers to attack ground AND dead? When I tick Dead in Targets allowed it makes that Tower unable to attack anything that does not have Dead ticked.
I had one...
If you want to use a non-hero, you can use
condition - Unit Type of (dying unit) Equal to (The unit)
But you will have to use OR condition aswell, and do each one if they are all different units.
Players
Events
Time - Elapsed game time is 0.10 seconds
Conditions
Actions
-------- Ingame Players --------
Set PlayeInGame = (All players matching ((((Matching player) slot status) Equal to Is playing) and (((Matching player) controller) Equal to User)))...
With 4, I don't mean abilities in the game. I mean making things triggered that they can do, like the one reincarnating. Or after they lose a certain ammount of health they gain more speed. Things like that.
The rest I will try out and see how well they work.
Also, how do I get rid of a unit...