okay. Thanks for all help :)
+rep :p
EDIT
Well, it didnt work... Don't know why...
Thunder Blast
Events
Game - GDD_Event becomes Equal to 0.00
Conditions
(Level of Thunder Blast for GDD_DamageSource) Not equal to 0
Actions
If (All Conditions are True)...
Hello everyone :)
I have two questions... one question about a trigger I made (If it is MUI and leakfree) and one about Thunder Clamp...
Question 1: Thunder Clamp
Is there anyway you can use thunder clamp without the casting time? I have set the castingtime to 0, but it still take some time to...
thanks everyone... I went on the "turn trigger on" -way... XD
Why I asked about the loopthing was cause I have tried it before with waits in it, and then it didn't work... And I didnt thing GDD would work if I made "turn on trigger"... but it did... Thanks all :)
I have read somewhere that loops doens't work if you have waits in them.
Is there any other way I can do to use loops and still be able to wait 0.04sec for each loop?... Without havint to turn on a trigger and then turn it off after 1sec
Is the problem that the count wont show up in the beginging or through the whole game?
I noteced you hade used Picked Unit, I belive it should be "Integer A" (or what ever you have had) inside the loop :)
And I now know why you had Picked Unit... Please use the "Trigger" - code so that the...
Try to set the code:
* Or - Any (Conditions) are true
o Conditions
in the conditions, and then put the other conditons into the "new" conditions ;P
EDIT: Do you really want it to add two deaths and not only one? :)
Do you want it so that every unit you spawn you get 1gold? Then just put the code (Player - Add 1 to (Owner of (Killing unit)) Current gold) that Tyman gave you, into another trigger :)