i want to create a trigger that would switch one ability with other ability when i activate another ability (mana shield on = abilities changes from x to y ,mana shield off = from y to x) also that x and y abilities would have same levels and shared cooldown (if possible @_@) .
no i want to make shielded unit slower when he activates mana shield. I guess ill need to use another passive skill?If yes i'd like to know how could i hide them(icons) .
as i said there is no movement / attack speed reduction. And i think there is nothing wrong with these triggers :
ManaShieldON
Events
Unit - A unit Is issued an order with no target
Conditions
(Issued order) Equal to (Order(manashieldon))
Actions...
i created ability based on Defend but it reduce only pierce and magic attacks.
Then i created an ability based on mana shield and needed some negative effects( attack speed reduction , movement reduction, damage reduction and positive effect - Deflect) which defend skill had(defend is no good...
why is it partly working. It can deflect but attack speed and movement speed doesn't change at all no matter how you will change values in the object editor :confused:
That works thanks, but now i am worried about "Like if a unit has 100 HP, and I damage him for 100 HP, then he wouldn't recieve the +HP, because he's already died..." what can i do so this wouldn't happen.
i used 0.01 to test the trigger. i thought if it is 0.01 the unit would take very little damage so it will be easy to see while testing. the true value supposed to be 0.5 .
Firstly, happy new year to all.
Now back to the trigger @_@ :
Defend Learn
Events
Unit - A unit Learns a skill
Conditions
(Learned Hero Skill) Equal to Defend
(Learned skill level) Equal to 3
Actions
Set Caster = (Triggering unit)...
how to determine which abilities will be set to uprooted or rooted form of ancient.If be more precise i am more interested in uprooted form ,cause every ability i add using triggers or object editor is added to rooted form and none to uprooted :confused: