unit spawn
Events
Unit - Gnoll Brute 0076 <gen>'s life becomes Less than 1.00
Conditions
Actions
Unit - Make Stone Form Gargoyle 0081 <gen> Invulnerable
Unit - Make Stone Form Gargoyle 0080 <gen> Invulnerable
Unit - Make Stone Form Gargoyle 0079 <gen>...
oh now i understand. so they hit a wall of towers and they just sit there.. that would be a "problem" with your map. in "wintermaul" they just turn around and try another route, due to there being more then one way to the "finish" line.
this is an example.. try making this, this will prevent tower attacks, and keep them moving
Prevent Attack
Events
Unit - A unit owned by Player 1 (Red) Is attacked
Unit - A unit owned by Player 2 (Blue) Is attacked
Unit - A unit owned by Player 3 (Teal) Is...
try searching the forums.. this is answered all over this forum.. also try http://world-editor-tutorials.thehelper.net/towerdef.php#tdmark31 there is a section on units that keep attacking..
trying on that same sight the spot with pathing lanes..
thank you for your help the both of you, you really tried hard. but i am still having problems. could this be because i have reign of chaos world editor? i cannot figure out how to "hide" the units. :banghead: when i first started this project i thought this soul thing would have been super...
i think you might have something here.. just not really following your wording..
this is what i would like
you have a hero that is leveling. the hero dies..
a soul of the hero appears at the spawn place..
the hero is revived the hero spawns..
the soul of the hero then disappears..
Actions
Unit - Create 1 Paladin Soul for Player 1 (Red) at (Center of Region 000 <gen>) facing 0.00 degrees
Wait 2.00 seconds
Game - Display to (All players) for 30.00 seconds the text: Reviving Paladin...
Wait 30.00 seconds
Hero - Drop the item from slot 6 of Paladin 0008 <gen>
Unit -...
there is no point, just for total looks. i was thinking about a timer, i do know how to make them, i might..
the trigger i have works for 1 hero, but when you get for example all 4 dying at the same time, the "souls" dont die.. lol
if anybody has played WoW you will understand where i am going with this..
i have hero's that get revived to a certain point when they die. which works
now my second step is that when they die a "soul" of there body appears at the reviving area and disappears when the hero is revived.
*i...
Timer 2
Events
Time - Timer expires
Conditions
Actions
Countdown Timer - Destroy (Last created timer window)
Countdown Timer - Create a timer window for Timer with title |cffffcc00Next Inco...
so this makes more sence?