This is my trigger:
Time - Every 10.00 seconds of game time
Set Building = Dryad Spawner
Set Building = Druid Secreter
Set Building = Treant Harvester
Set Building = Light Archer Base...
I've been looking from place to place, but I haven't been able to find a map as good as Castle Fight. I mean I love Castle Fight, I play it all the time, on thing I hate is - DotA, it makes me feel sick. So anyone know any good maps like Castle Fight, preferably with AI working too. Thanks!
I have computer controlled players that build buildings which spawn units, a bit like castle fight.
Although I need a trigger which will make the AI cancel the current order of spawning the units, and allow it to upgrade, say ever 20 seconds.
Okay I think this will definetly be the final favour I will ask for,
I need my units to upgrade to another structure automatically,
So I need the bots to cancel the current order of creating units and upgrade,
Its currently like this:
Time - Every 20.00 seconds of game time
Unit Group - Pick...
Oh okay, trouble is, I don't know how to do any of these..
I'll add a list from most to least preferable solution.
Or you could also change the trigger to run when a unit finishes construction, so it will automatically go to build a new building whenever it finishes building its current one...
Although I have one more question, my builders have to build their buildings in quite a large area, and they have only 2 seconds to get to each randomly generated build area, if not they completely change to another build area, is there anyway to allow the unit to continue on his journey until...
Okay but this is where the problem lies, how can the Ally of Player + Controlled by Computer somehow combine? :D
Also in "(Units in Blue Zone <gen> matching (((Owner of (Matching unit)) controller) Equal to Computer))"
Where do I find the part 'controller' and how do I get it to become 'Equal...