So a friend brings to surface an issue with such a trigger, with the camera being a local thing and such, making it desync like shit when using what I did. So, we've been tossing around the idea of using JASS to make an image and perhaps put that under terrain, being that an image can apply to a...
Alright, i've got a basic trigger that I managed to whip together. It's barely choppy, so I might look into using a timer system to make is smoother if possible. If any revision is needed i'd appreciate the help.
Camera Attach
Events
Map initialization
Conditions...
In short, I wish to pin a unit to a camera's position, namely the camera of a player. Yes, a unit to a camera, not the other way. So really, I want a unit to always be in the center of the screen, rather than the screen always focussed on a unit. Anglewise i'd want the unit to face a single...
I have a general interest in being able to give a unit neutral invisibility through having a passive ability that bestows the same effect that occurs when a mechanical critter is summoned, in that other players see and treat it as a neutral unit, rather than player owned. The painful bit I'm...
This is rather annoying, I hope the new patch doesn't destroy my trigger. Checking now.
Edit: Yup, the new patch messed over the method I was using. Looks like i'll have to redo it, if I can.
Well i've been working on a map of mine i'd like to release some time soon, and it happened that I found a custom Building Birth model which I took a fancy to, and so I wanted to add this model to the buildings as they build. I've managed to do so, however there a few problems.
First problem...