Sorry, I should have explained myself better, what I mean is that once a specific building has been completed it teleports you to another building. Ok example
Building A has been completed. (both buildings are exactly the same)
Building B has been completed.
Building A can teleport you to...
Hey guys, I need something similar to the way gate ability that works after a building has been completed instead of already been placed on the map with set regions.
If someone could help out, much appreciated! Thanks!
Hi guys,
If you play ice skating maps, eg Area of Ice Escape or Polar Escape, you might notice levels that use reverse ice skating, meaning if you click up, your character will slide down or if you click right it will slide left instead of right. If i haven't made myself clear enough, do...
What Trigger? - If you referring to the single unit attack then i'll post it
I need an outline of how i would go about making a new group of units to attack an existing unit, but i have no idea how to go about it.
Back again..
Anyway, i'm trying to get a new bunch of units put into a unit group then attacking one unit. But for some reason i have no idea how to go about this. However i got it working for one unit too attack, but not several.
Anyone got any idea? Cos i don't...
~Regards Space...
Edit your posts, do not create new ones...
I don't understand why you can't find the line "Hero - Set (Trained unit) Hero-level to 10, Hide level-up graphics"
And too your answer, yes it will work. But make sure you change (Triggering unit) to (Trained unit)
Lvl
Events
Unit - A unit Finishes training a unit
Conditions
((Trained unit) is A Hero) Equal to True
Actions
Hero - Set (Trained unit) Hero-level to 10, Hide level-up graphics
This perhaps?
Hi guys,
Tryed using searching, but nothing came up, and this probably does get asked fairly often. :(
Could someone kindly make the following:
1. When a player leaves or dies their resources get split among the other players and displays how much they got.
2. A -give wood command which...
If you are basing the units on Hostile Creeps you need to edit:
"Hero XP Gained - Creep Reduction Table"
Located under Gameplay Constants, simply delete that "0' after 50.
Few problems..
1. Should've made myself clearer, once the unit dies it permently ends for that player who owns the dying unit.
2. Above; it's a unit not a hero.
3. Is there anyway to make the players colour coded in the multiboard?
Part from that, much appreciated :thup:. If you...