Separate names with a comma.
Woah fail, why did I post that third trigger?
Untitled Trigger 001
Unit - A unit Is attacked
Add to group
Unit - A unit Is issued an order with no target
(Issued order) Equal to...
Autocasted spells won't trigger that event, you'llhave to make it so that the unit is added to a group when he issues the order (the autocast...
Use the chaos ability, it's extremely useful for constantly changing a unit like this.
The if statements need to say if false
This also won't be MPI
EDIT: If the problem before was that the buttons weren't disappearing, make the...
This is a rather hard process, and requires a lot of triggering.
What type of game is this?
So am I like magical if I only use Vista and I can host on my computers (different houses)?
This is possible, but way beyond you and me, and I doubt you could find anyone with that great of C++ knowledge to help you with this.
Thank you! I don't know Jass, but I had a feeling there was a way to do this. (I know how to use Jass snippets)
He said he was adding the special effect if the unit didn't have a certain buff, so that wouldn't work.
My bad, didn't read it right, recreating it...
Init the HashTable
MUI was easy before and after hash tables, and I use GUI.
No idea how to easily fix that, sorry. And for the tree wall:
Bump, I really want to know if this is possible.
Tree wall is fixed, meaning the way you want it, and I can't tell if the other spell is working correctly or not, so I want you to test it out...