Recent content by SuperSoldier

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    Trigger doesn't work

    Woah fail, why did I post that third trigger? Untitled Trigger 001 Events Unit - A unit Is attacked Conditions ((Attacking unit) is in Magic_Touch_Group) Equal to True Actions -------- Actions based on Attacking Unit ---------
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    Trigger doesn't work

    Add to group Events Unit - A unit Is issued an order with no target Conditions (Issued order) Equal to (Order(flamingarrows)) Actions Unit Group - Add (Ordered unit) to Magic_Touch_Group Remove from group Events Unit - A unit Is issued...
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    Trigger doesn't work

    Autocasted spells won't trigger that event, you'llhave to make it so that the unit is added to a group when he issues the order (the autocast order). Then make the trigger event a unit is attacked and check if the attackeris in the group and do the rest. On phone, so I can't make the triggers
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    Regional Superman Trigger Trouble

    Use the chaos ability, it's extremely useful for constantly changing a unit like this.
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    Dialog Buttom Problem.

    The if statements need to say if false This also won't be MPI EDIT: If the problem before was that the buttons weren't disappearing, make the set bool to set them to false instead of doing what I originally said
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    AI how to do...

    This is a rather hard process, and requires a lot of triggering. What type of game is this?
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    Doodad limit + hosting problem

    So am I like magical if I only use Vista and I can host on my computers (different houses)?
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    Software interacting with warcraft 3

    This is possible, but way beyond you and me, and I doubt you could find anyone with that great of C++ knowledge to help you with this.
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    Is there anyway to make a unit/hero buy an item?

    Thank you! I don't know Jass, but I had a feeling there was a way to do this. (I know how to use Jass snippets)
  10. S

    special effect loss - item

    He said he was adding the special effect if the unit didn't have a certain buff, so that wouldn't work.
  11. S

    special effect loss - item

    My bad, didn't read it right, recreating it... Init the HashTable Hash Events Map initialization Conditions Actions Hashtable - Create a hashtable Set Hash = (Last created hashtable) Pick up the item Untitled Trigger 001 Events Unit - A unit...
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    GUIers do you know MUI?

    MUI was easy before and after hash tables, and I use GUI.
  13. S

    Ability: Wall of Tree

    No idea how to easily fix that, sorry. And for the tree wall:
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    Is there anyway to make a unit/hero buy an item?

    Bump, I really want to know if this is possible.
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    Ability: Wall of Tree

    Tree wall is fixed, meaning the way you want it, and I can't tell if the other spell is working correctly or not, so I want you to test it out against an enemy.
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