Recent content by Taishaku

  1. T

    Local Hero Selection Screens?

    Yes, but what about descriptions? When a player clicks a button, I want to display the description for that unit. But won't every player see this change in the label?
  2. T

    Local Hero Selection Screens?

    So I've been working on a hero selection screen, and due to my limited understanding of how variables work in the Galaxy Editor, I have a question: Is there a way to allow for each player to have his or her own hero selection screen without creating an array of dialogs? That is, each player can...
  3. T

    Worm War-like Movement System

    Ba-bump! Anyone? I currently got a trigger that orders people to move forward every 1.5 seconds. Events using orders and whatnot keep crashing. T_T
  4. T

    Worm War-like Movement System

    Yes, I noted it in the thread title. Anyhow, the trigger is in some JASS that I don't have a firm understanding of. Besides, I don't have my list of JASS functions handy on this computer. T_T
  5. T

    Worm War-like Movement System

    Does anyone else want to try and make a system that ensures that I never stop moving, yet allows me to cast a non-interrupting spell like Windwalk?
  6. T

    Elune's Arrow-like Ability

    THANKS! I just needed a fresh pair of eyes. ^^
  7. T

    Elune's Arrow-like Ability

    It's just like Elune's Arrow from DotA, except with no stun and fires straight forward. The spell I am using is Windwalk. I am currently using a Gryphon Rider as the "Arrow." Arrow Events Unit - A unit Starts the effect of an ability Conditions (Ability being...
  8. T

    Worm War-like Movement System

    Yeah, I considered that, but I want to cast spells. By the way, any suggestions for a spell that does not cause any interruption in movement? I was thinking Windwalk. EDIT: I just realized that I can apply a Condition to the no-target order to make it only apply for Stop and Hold. EDIT...
  9. T

    Worm War-like Movement System

    Basically, it's a system in which a unit is forced to constantly move forward while still allowing for a player to adjust the course. Here is what I have: Movement Events Time - Every 1.00 seconds of game time Conditions Actions For each (Integer A) from 1 to 8, do...
  10. T

    Quest Ideas Needed

    Saving a cat from a tree. =P Killing the king. (Evil plot line!)
  11. T

    Need to find cause of desynchronization error.

    @Darthfett Nothing wrong with pure GUI. I mean, it's just a TD. =P Yes, you took a look already. I put out the disclaimers because people always asked. @da1nOnlyEd I don't have any Spellbooks. I have gone over every single trigger. This is why I am requesting a fresh pair of eyes. And as...
  12. T

    Slight problem

    Are the walls invulnerable? Increase their priority?
  13. T

    Need to find cause of desynchronization error.

    A desynchronization error has persisted in the Wintermaul map that I have made. I am a fairly experienced mapmaker, but I have been unable to figure out why it occurs. In addition, at least five other experienced mapmakers, some from these boards, have been unable to determine the cause either...
Top