Yes, but what about descriptions? When a player clicks a button, I want to display the description for that unit. But won't every player see this change in the label?
So I've been working on a hero selection screen, and due to my limited understanding of how variables work in the Galaxy Editor, I have a question: Is there a way to allow for each player to have his or her own hero selection screen without creating an array of dialogs? That is, each player can...
Yes, I noted it in the thread title. Anyhow, the trigger is in some JASS that I don't have a firm understanding of. Besides, I don't have my list of JASS functions handy on this computer. T_T
It's just like Elune's Arrow from DotA, except with no stun and fires straight forward.
The spell I am using is Windwalk. I am currently using a Gryphon Rider as the "Arrow."
Arrow
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being...
Yeah, I considered that, but I want to cast spells. By the way, any suggestions for a spell that does not cause any interruption in movement? I was thinking Windwalk.
EDIT: I just realized that I can apply a Condition to the no-target order to make it only apply for Stop and Hold.
EDIT...
Basically, it's a system in which a unit is forced to constantly move forward while still allowing for a player to adjust the course.
Here is what I have:
Movement
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
For each (Integer A) from 1 to 8, do...
@Darthfett
Nothing wrong with pure GUI. I mean, it's just a TD. =P
Yes, you took a look already.
I put out the disclaimers because people always asked.
@da1nOnlyEd
I don't have any Spellbooks.
I have gone over every single trigger. This is why I am requesting a fresh pair of eyes. And as...
A desynchronization error has persisted in the Wintermaul map that I have made. I am a fairly experienced mapmaker, but I have been unable to figure out why it occurs. In addition, at least five other experienced mapmakers, some from these boards, have been unable to determine the cause either...