Recent content by TDestroyer

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    Help: Lock items heroes allowed to use

    I used Summoned's idea but since i had custom values already used for the items i just used items life instead lol, and made all items invulnerable. Thanks for all your help. BTW my new RPG is called The Forgotten Realm, ive been testing with people online every once in a while if anyone wants...
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    Help: Lock items heroes allowed to use

    U guys were a lot of help thanks alot :)
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    Help: Lock items heroes allowed to use

    If there was a way to make an array of variables i would be able to do this much more simply with all the classes. Now i have like 6 or 7 if then statements... Can u do that in JASS or something?
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    Help: Lock items heroes allowed to use

    Yeah i was hoping that there was some sort of catch all since i plan on having over 100 items but thanks alot, but ill only use that as a last resort. Though i can use that trick for multiple items that have the same class requirements but still will take very long time...
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    Save/Load Code, Yet Another

    OK i figured it out, i was picking up items in a (integer A loop), and i had another (integer A loop) running when items where picked up. So they interfered with each other. All i had to do was make some of the loops B loops and now it works.
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    Help: Lock items heroes allowed to use

    Hello, I'm trying to make an RPG, I have a class system in my game. How do you make it so that 1 hero can only use certain items ex: Archer can use bow and leather armor. Mage can use staff and robe. Fighter can use short sword and leather armor. etc. As you can see, in some cases, 2...
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    Save/Load Code, Yet Another

    Help2 I just found out that it wasn't the save/load code that was messing it up. I still don't know the problem but is in this code not the previous. This code is supposed to stack items (turning 1potion into 2), player lock items(prevent other players from picking them up), and slot...
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    Save/Load Code, Yet Another

    Help Dude this tutorial is awesome but i have a problem. I took your code and made it so it works on all the stuff i wanted it to. It works perfectly except that it only saves 1 item. if anyone can see my mistake let me know Initialization Events Map initialization...
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