This project's looking interesting. Take a look at my map here if you want to steal ideas: http://www.thehelper.net/forums/showthread.php/152761-Delving-RPG-Project
If you want any triggers from it, just ask.
I'm having the same problem. Just want to point out that that solution posted above does not work. There is a way to fix it, since I've seen TD's that work maze-style and don't have the problem, but I cannot find the solution. Anyone...?
Good show on fixing the lag. Original beta lagged in a 3vs3, and I just tested 4vs4 - no lag. However the menu option is really confusing right now. Would be nice if you could provide an option for manual input, something like this:
-rm (round mode)
-km (kill mode)
-np (no powerups)
I'm in a situation where I'm unable to play with people, except perhaps the occasional 1vs1 or 1vs2. Internet connection is not stable enough for online play.
That said, the AI is already a huge improvement over bots that just sit doing nothing, and they are sometimes surprisingly accurate...
2GB DDR2 Ram
It's just seriously imbalanced. As suggested, at least cut the revive time in half if you are denied by an ally. It's a barrel of laughs the first time it happens, but it quickly becomes annoying after that.
No idea, since the Butchers sit around doing nothing, I...
Blade barrier causes the main bunch of lag, I'm sure. Anyway...
Players should be able to disable allies from denying them by entering a code (having an ally denying you when you still have 6000+ HP is not fun)
Revive time should be cut in half if you are denied (better balance)...
Very very nice. I don't think it works in older wc3 versions but fortunately I just upgraded to v1.24
The blades of fury that sometimes surround a butcher (Blade barrier?) causes quite a lot of lag. Just pointing that out.
Also noticed that the item that is meant to increase the speed of...
I've got multiple random rooms so far, but what I'm using as walls are overlapping on the inside of other rooms. Any way to fix this? Here's a test map (PS. ignore leaks for now)
Random Dungeon Generator test 1
Of course it is. If you are able to update, that is. On the other hand, it is possible to use trigger methods that work with both older and newer versions, so there is no reason any map shouldn't work with an older version.
I understand the thing that causes maps on older versions to not work...
I don't do terraining, tutorials or not; I find it too time consuming and I'd rather spend that time working on triggers and other area's. I would welcome anyone who is good at terraining, if someone is able to create a new base map with decent terrain I could then port the triggers/objects...