The heroes are in taverns, and you buy the hero you want. The taverns are on a small island and when you buy the hero it appears at your unit spawn region. I want the unit, called Heroic Soul, that is used to select which hero you want to die after you have selected your hero.
Hi, this is a problem that I am having problems finding the solution.
I have a hero selector system, you have a unit that is used to select your single hero, how do I get the selection unit to die after you have selected your hero?
Ok, now I've gotten my map complete, how do I protect it from people opening it in world editor? I know that for everyway there is to protect a map, there is a way to get around it, I just want protection from common players. Anybody know where I can get one for free?
What I mean by unique is example: You pick demon hunter you are on team 1, a person on team 2 wants to be demon hunter but there is already one, so he has to pick something different. I want there to be only 1 demon hunter allowed on the map, period.
How do I make heroes unique across teams? I have two teams of players, they both have access to the same heroes. I want the heroes to be unique though, that way there is only 1 of every hero on the map.
I have 2 teams of players, both teams have a single none player building that they have to protect, if it is destroyed that team is supposed to lose. But I can't figure out how to make it work. But when I kill the building it causes a victory for both teams, the two teams of players are enemies...
Its Animal War Training with a diff name. But there are five ranks, at 150 per rank, at max rank it adds 750 health to all human units. Well footmen have 640 hp to start with, and stop at 740. They are supposed to have a total of 1390 hp when your done with the 5 upgrades. Why does it stop?