Honestly, this talk is offensive.
I created a map that hits the limit (Coming of the Horde http://www.mapgnome.org/map-info/375866). Sure it uses lots of custom stuff, but I think the gameplay is unique enough and fun enough that it doesn't matter what the limit is, there are going to be...
Hello, I'm trying to create a trigger, so that when I use the event a player leaves the game, I can make an action that says "that players name (in a color) has left the game."
How would I do that? Right now I just have a text message saying the players name, then one under it saying "has...
The problem isn't with engineering upgrade itself, I can get it work fine, the problem is when I use the ability in the game, it creates a 1 second freeze everytime you upgrade it, so I'm looking to trigger it.
Flare's idea seems to be a good one, but it will mean that you will be able to go...
Hi guys, I was wondering how I could create a GUI trigger that does the same thing as engineering upgrade. Unforunately the ability has a weird 1 second game freeze everytime time you learn or upgrade the ability. Could someone please show me how to trigger it? Thanks.
Here is what I have. Alliance is a playergroup variable that includes everyone I want the units to be give too.
Red Leaves
Events
Player - Player 1 (Red) leaves the game
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 1 (Red)) and do...
Can't seem to find that action. Under player properties I can activate "share units," but it gives everyone command of everyone else from the get-go.
I have a new idea, untested, here it is:
Untitled Trigger 001
Events
Player - Player 1 (Red) leaves the game
Conditions...
Hi,
I'm having issues testing this one, since I can't do it alone, so I'm looking for someone to give me a working version of a trigger that does this:
Event - A player leaves
No Conditions
Action - All allies of said player get full control of that players units.
Seems easy...
Hello.
I'm trying to create a skill similar to the Anti-mages spell resistance spell which reduces the amount of damage my hero will take from spells. This should not require triggering.
Unforunately if I use the "Spell Immunity" ability, make it a hero spell, give it some levels, then...
I'm at wits end here with this problem. My computer runs fine, my network fine, WC3 fine, then at the beginning of April I can no longer play WC3 (TFT) online. It just lags so bad and if I am lucky to get into a game, I get disconnected fast. I figure its a connection issue, but turns out it...
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Black Arrow
Actions
Set Flamingbladeloc = (Position of (Triggering unit))
Unit Group - Pick every unit in (Units within 1.00 of Flamingbladeloc) and do...
No, sorry. :(
Also how do you make an ability with applies a specific buff? I tried adding a buff to cleaving attack, then going and attacking people, it didn't add the buff.