Spell Name: Lightning Wave
Code Preference: GUI
Spell Type: MUI
Description: The caster has lightning spread out from around him. It purges every enemy it hits for 2, 3, 4 seconds. And does 100, 175, 250 damage.
Other Remarks: If you could use animations from RoC, not FT only ones...
I'd try reimporting it with the following setting:
File -> Preferences -> Automatically create unknown variables while pasting triggers
This explains the download links and such
http://www.thehelper.net/forums/showthread.php/73936-JASS-NewGen-Pack-1.5d
If its a bit complicated, then yes please (:
And if its not too much trouble could you make it so the units dont all go right into eachother? Like just make them bunch up near the middle
Why not just make each soul worth 1, and 10 the boost?
Also, Aynami, how would I make it so that Dark Grasp is a channeling spell, and he can't move during the casting?
Would this just be done in the OE?
Could you make it have a Max, but depends on how much damage is dealt?
Like max for level 1 would be 50 leeched, but if he only hit one unit for 75 damage, then he only gets 10 health back? Like 10 health per unit hit to a max of 50
As level goes up the max increases to 100, and then 150
Thanks you ^^
Now I assume I may request again?
Spell Name: [Still Brainstorming?!]
Harbinger !?
Axe Storm !?
Any ideas !?
Code Preference: GUI
Spell Type: MUI
Description:
Level 1 - 75 damage to units in a line, 25% damage...