Recent content by TheKnight

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    The Spell Request Thread! (2nd)

    Spell Name: Lightning Wave Code Preference: GUI Spell Type: MUI Description: The caster has lightning spread out from around him. It purges every enemy it hits for 2, 3, 4 seconds. And does 100, 175, 250 damage. Other Remarks: If you could use animations from RoC, not FT only ones...
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    The Spell Request Thread! (2nd)

    Thanks, hgkjfhfdsj!
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    The Spell Request Thread! (2nd)

    But that wasn't my question...Whoareyou. said that he was doing work on his map, so I wondered which project he was working on, that was all.
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    The Spell Request Thread! (2nd)

    What map is he working on?
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    Failed to achieve Victory question

    Check your old thread... http://www.thehelper.net/forums/showthread.php/160965-You-failed-to-acheive-victory
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    Need some help with Newgen editor and JassHelp

    I'd try reimporting it with the following setting: File -> Preferences -> Automatically create unknown variables while pasting triggers This explains the download links and such http://www.thehelper.net/forums/showthread.php/73936-JASS-NewGen-Pack-1.5d
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    You failed to acheive victory

    You may want to check if the basic defeat conditions are on, if so, and if you have no units on the map then that may be why.
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    The Spell Request Thread! (2nd)

    Sooo, what happened to this thread :x ?
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    The Spell Request Thread! (2nd)

    That's fine, no rush
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    The Spell Request Thread! (2nd)

    If its a bit complicated, then yes please (: And if its not too much trouble could you make it so the units dont all go right into eachother? Like just make them bunch up near the middle
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    The Spell Request Thread! (2nd)

    Why not just make each soul worth 1, and 10 the boost? Also, Aynami, how would I make it so that Dark Grasp is a channeling spell, and he can't move during the casting? Would this just be done in the OE?
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    Circle Pathing/moviment speed

    You could always just make it so that when the unit casts the spell, you set him to a variable, and then make the unit spawn at that variable
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    The Spell Request Thread! (2nd)

    Could you make it have a Max, but depends on how much damage is dealt? Like max for level 1 would be 50 leeched, but if he only hit one unit for 75 damage, then he only gets 10 health back? Like 10 health per unit hit to a max of 50 As level goes up the max increases to 100, and then 150
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    The Spell Request Thread! (2nd)

    Yes, and Id like the unit to use to the bladestorm animation Basically a Bladestorm in a line And I'll stick with Harbinger, and return damage
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    The Spell Request Thread! (2nd)

    Thanks you ^^ Now I assume I may request again? Spell Name: [Still Brainstorming?!] Harbinger !? Axe Storm !? Any ideas !? Code Preference: GUI Spell Type: MUI Description: Level 1 - 75 damage to units in a line, 25% damage...
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