Recent content by thewarchief

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    Power Up Items - How?

    I haven't experimented enough with items to give you a direct answer to this, but I found a tutorial that may give you some information: http://forums.sc2mapster.com/development/tutorials/347-xml-inventory-items-powerups-and-more-part-1/ Good luck!
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    Icon image paths as variables?

    When you make a variable, you can give it the type 'File', and then a sub-type of 'Image'. Is this the sort of thing you were looking for?
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    Modle change with upgrade

    I hope this is an answer to your question, if it is not I apologize: I have been trying to do something very similar and I just figured out how to do it. I have a tower named 'Basic Tower' and a tower named 'Advanced Tower'. I want Basic Tower to upgrade into Advanced Tower and take on Advanced...
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    Ability Help

    It's been almost a week and no suggestions? :(
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    Ability Help

    Hi I'm trying to make it so that, for example, a player would type "kill" as a chat string and then I want an ability to be used that would require the player to select a unit (like the cursor would turn into the crosshairs and all that), and then allow the player to select a unit and have that...
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    camera rotation

    is there a way to rotate a camera 180 degrees and keep it that way, yet still allow the player to move the screen? for instance, i want to make a board game with 2 players, each having a different view of the board. i experimented a little bit, but the camera would always end up locked where the...
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    spell problem

    is there any way to make it so that when a hero casts a certain spell that his attributes will increase? i have created multiple casting ability triggers, but nothing seems to work... can anybody help me?
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    aggro help

    still no help? :(
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    aggro help

    what i want is for when a hero uses a spell to attack an enemy unit, even if there are other enemy units of the same type around it, that only that unit will attack the hero. the unit is neutral passive and has 1.00 acquisition range. also, in gameplay constants i have edited the following...
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    Equip one item?

    fixed problem by making the unit that uses the item a specific unit to the player :D
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    Equip one item?

    but shouldn't the "then" statement make it so none of that will happen if the variable is true? or is there something else that i need to do?
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    Equip one item?

    ok here's the code: woodsword equip red Events Unit - A unit Uses an item Conditions Actions If (All Conditions are True) then do (Then Actions) else do (Else Actions) If - Conditions (Item-type of (Item being manipulated)) Equal to...
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    Equip one item?

    how would i do something like that? and what do you mean by checking the equipment?
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    Equip one item?

    ok, so i have it so that when a hero clicks on an item in his inventory, it disapears and gives him the stats of the item. then, when the player hits "esc", he can remove any equipped item and the stats will be returned to normal and the item will be moved to the inventory of the hero. now for...
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    intelligence for defense?

    there's no way i could incorporate a trigger in some way to do this? i've found ways to add defense through triggers, just not any ways to increase base defense...
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