Recent content by tobbygnome

  1. tobbygnome

    How do I make this particular trigger?

    You know its actually a good idea to leave your questions on here, because even if you found a way, someone on here could have found a more efficient way and teach you some things. Also people who might have the same question or problem as you could find the solution in here. :)
  2. tobbygnome

    Summon Only if in region

    Well here is a trigger that i compiled.It's methods are simple. When a unit enters REGIONX. It sets up a for do loop from 1 to your max food cap, if its 0 then problems may occur. So from 1 to max food cap it creates 1 UNITX for the person who entered the region at center of REGIONSPAWNX then...
  3. tobbygnome

    Story for a ninja

    From the far mountains of Haung Shan, this ninja being the fastest warrior and the most feared assasin of the Hai-Chan dynastic fleed his sanctuary after the siege of the Hiati Clan. He knew numbers were against him so he fled to (Your MAP HERE) to train up his skills and discipline. The ninja...
  4. tobbygnome

    Story for a ninja

    What do you meen by hero 'story'. Be more specific as to what you want us to be creative with.
  5. tobbygnome

    Turn Unit into hero

    I haven't found a way yet, but the best advice i can give is to base your unit off a hero unit and then change the model and abilities etc. to what you desire. That's an easier more popular way of doing things.
  6. tobbygnome

    0 Second Build Time (Gameplay Constant)

    ah got it to work properly, i had to give my builder the ability restore. also gave him the race of demon, dunno if that did anything but its instant now.
  7. tobbygnome

    Maze TD Collision problems

    Is that as a 'default active ability' or 'normal ability'. I c wat u meen, sounds good.
  8. tobbygnome

    0 Second Build Time (Gameplay Constant)

    OMG AoW_Hun7312 Thank you so much, it's little things that i need to learn again from trying to get back into map making after leaving it for so long. Thanks man
  9. tobbygnome

    Maze TD Collision problems

    Well my TD is like Line Tower TD, where peeps send creeps and then they spawn at other players locations to get owned by. This worked fine after spamming the button to send them because they were all in atleast over 0.5 second intervals at my fastest spamming speed. Thanks
  10. tobbygnome

    Display Damage Dealt

    o rly? ok then make sure you tell them to make a -Point- variable with no value. then set loc or watever variable you call it to 'Position of (Triggering unit)' where Renendaru has. Then you should be fine
  11. tobbygnome

    Display Damage Dealt

    THE EASIEST WAY TO DO THIS, is in this here efficient code from my unfinished RPG map. Here it can be seen in action: Parametres can be changed on the code to change the text. For example: the color (100.00%, 0.00%, 0.00%), which is red can be changed to (0.00%, 100.00%, 0.00%), which...
  12. tobbygnome

    0 Second Build Time (Gameplay Constant)

    Greetings, In making a TD i have come across an error. I want to make it so everyone can build towers in 0 seconds, BUT also make it so the builder moves onto the next building in the queue in 0 seconds and not wait 1 second like it think it has to. This is what i have running atm. That...
  13. tobbygnome

    Maze TD Collision problems

    Thanks very much, yes i have a horde of minions to test my map with.
  14. tobbygnome

    Maze TD Collision problems

    Thank you all for some very informative and helpful advice. I see what you are saying about movement limits, thats fine, and i will try your 0.5 collision limit soon. As for the spawning of creeps, its actually along the lines of line tower TD where people spawn them upon other players for...
  15. tobbygnome

    Maze TD Collision problems

    i would like a way to make creeps move through a persons maze of towers that they have made, without bunching up or clashing together, but still make them have to walk around the towers that the players build to get to the end of the path. nice, clean, walking creeps.
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