Recent content by Togrias

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    Enslaved Protoss Appearance in Zeratul 2nd Mission?

    But in the campaign they didn't have to use any mod. I've checked out the triggers and stuff. Seems like they apply a "Dark Protoss" upgrade to all enemy players. But I can't figure out what the upgrade does. The associated behavior is blank. Has anyone opened up the campaign to see? Please...
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    Enslaved Protoss Appearance in Zeratul 2nd Mission?

    How/where did the map change the appearance of the enemy units to the enslaved protoss appearance? You know, they look less bright than usual and the yellow tint of protoss units is not there.
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    How do I add/remove/move around abilities via triggers?

    I.e. remember games like spellcraft/custom arena where you get to pick abilities for heroes? My first impression check of the map editor suggests that the command card of each unit is fixed and cannot be amended by triggers... you can enable or disable individual buttons but cannot swap them...
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    Help with Orb of Slow/Lightning

    I doubt so. I messed with it on my own.
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    Help with Orb of Slow/Lightning

    I've created a custom Orb ability which causes the unit to cast faerie fire. The chance to proc is 100% with no cooldown. However, I couldn't get the unit to proc it normally. If the unit attacks another unit of its own accord, the Orb effect doesn't proc. But when I order it to attack...
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    How do I make a building that builds other buildings?

    There isn't any Structures Built for any building. Only units have it, I think.
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    How do I make a building that builds other buildings?

    Can't. I need the targeting symbol to appear (the one that shows the building's blueprints) Also, I cannot assign any "Structures Built" to any building.
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    How do I make a building that builds other buildings?

    I'm making a unit (building) that is able to build other buildings. I need the buildings built to cost mana and gold. The closest ability I can find was the "Build Tiny Castle" ability. I'm able to check for resources when the ability is being cast, then deduct accordingly, otherwise simply...
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    Compile Errors

    Ahh thanks! I apparently confused "H" with "h". That fixed my problem right away.
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    questions with gamecache

    Thanks guys I used a global unit as my solution. As for VJass WorldEdit simply refuses to compile any of the VJass functions and I find it much of a hassle. I guess there are plenty of workarounds though.
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    Compile Errors

    Yep I have all those functions above them. It's the Handle system by Kattana. I have also removed the following as it's been redundant. local real Xn = GetLocationX(Loc) local real Yn = GetLocationY(Loc) Given the nature of JassCraft I don't think its syntax checker would miss...
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    Compile Errors

    ya I have this right on top of my script. Whoa what a speedy reply thanks! constant function timerdelay takes nothing returns real return 0.035 endfunction
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    Compile Errors

    Too add on, nothing uses these functions yet and I haven't gotten the chance to test them. From my own workings these functions *should* generate, as you may have guessed, a projectile motion for unit p. More importantly WorldEdit refuses to compile these functions. I'm new to jass and haven't...
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    Compile Errors

    Hi I need help with the following jass script I wrote myself. I wrote this in JassCraft and the syntax checker didn't detect any mistake in my whole map but WorldEdit kept saying I had compile errors. Any ideas on how to fix it? The code is as follows: function ProjectileMotion takes unit p...
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    questions with gamecache

    Hi, I've just recently started learning JASS and just wanna ask a question regarding gamecache I read that gamecache can be used to link data and stuff to a handle. I'm trying to link two functions together. I'm refering to the tutorial JASS: Advanced Tips by Daelin...
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