Recent content by Tom_Kazansky

  1. Tom_Kazansky

    Disable camera moving when select idle worker

    it works, thanks guys! :)
  2. Tom_Kazansky

    Disable camera moving when select idle worker

    Hello everyone! it has been a while since I last posted :) here is my problem: when I select an idle worker, using F8, ` or click idle worker button, the camera would move to the position of the worker. I actually make item shop a worker so it can be selected quickly, but this camera moving...
  3. Tom_Kazansky

    AoS HAVOC

    I hope they won't disappoint you :P
  4. Tom_Kazansky

    AoS HAVOC

    update version 3.1e Rebuilding of town halls and towers are disabled by default, -rb mode will enable it. Heroes: added Phantom Huntress (Agi) added Lunar Huntress (Agi) Items: Basic items: added Dwarven Hammer added Elven Bow added Arcane Wand Upgrade items: added Wind Gloves added...
  5. Tom_Kazansky

    AoS HAVOC

    update version 3.1d added optional mode: No Rebuild (-rb): disable rebuilding of town halls and towers Heroes: remake Witch Hunter added Defender (Str) added Dread Knight (Str) added Arcanist (Int) added High Priest (Int)
  6. Tom_Kazansky

    AoS HAVOC

    thank you for the kind comments :p I thought of posting this on Hive too but for some reasons, my topic does not appear when I logged out, maybe I don't have enough post? (16 posts) :confused:
  7. Tom_Kazansky

    How do attack speed actually affect the unit?

    formula from Blizzard: AC = BAC / ( 1 + IAS/100) AC: attack cooldown BAC: base attack cooldown IAS: increased attack speed (sum of all AS from items,abilities,buffs,...) FYI, maximum IAS is 400% and minimum is -80% --- e.g: --- how do I test this? I have unit A and unit B, a counter...
  8. Tom_Kazansky

    AoS HAVOC

    (sorry for double-posting, I reached post's characters limit) Instructions ◊ Hero selection ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ◊ Hero ¯¯¯¯¯¯ ◊ Base ¯¯¯¯¯¯ ◊ Way Gate ¯¯¯¯¯¯¯¯¯¯ ◊ Item ¯¯¯¯¯¯
  9. Tom_Kazansky

    AoS HAVOC

    HAVOC ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Created by Tom_Kazansky Map Info The map genre is AoS, inspired by other AoS genre map, such as: DDay, DotA, AoM, ToB. (I will add more info soon :p) Features ◊ Elemental system: There are four elements: Air, Earth, Fire, Water and the fifth neutral element...
  10. Tom_Kazansky

    Hero sight range after revived

    I ran into this bug, please have a look at this trigger: Test Instant Revive Events Player - Player 1 (Red) types a chat message containing a as An exact match Conditions Actions Unit - Kill Lich 0000 <gen> Hero - Instantly revive Lich 0000 <gen> at...
  11. Tom_Kazansky

    An effective way to know "damage hero have sustained during the preceding X sec" ?

    I only think of this: A variable is attached to hero, let name it: damageSustained Each time the hero takes damage: damageSustained = damageSustained + Damage Taken create a timer that expires in X sec, when it does: damageSustained = damageSustained - Damage Taken I guess this will have...
  12. Tom_Kazansky

    I need some icon suggestions

    I use air,fire,... instead :P I will use them if I can't find better ones, +rep :)
  13. Tom_Kazansky

    I need some icon suggestions

    well, I did search on Hive but couldn't find good ones :(
  14. Tom_Kazansky

    I need some icon suggestions

    I can't called this a request because I'm not sure about how the icons should be :P I need: multiboard icons: Kill, Death, Assist element (damage type) icons: Air, Earth, Fire, Water thanks in advance! :)
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