Yup, I'm pretty sure it won't have an initial 3 stacks.
Your best bet I think is simply triggering it.
I would check the editor right now, but I'm not on the main comp, so I don't have it here.
Hello :)
I've used the Warcraft 3 editor for a while, and then go to get SC2, mainly quick matches. I am trying to develop some ZvZ "train" map. After a while I forgot some about the editor, and this one is completely not like WC3 one. So, I'm in kind of trouble here, and I did try a lot of...
Pretty simple.
Events
Time - every 30 seconds of game-time
Conditions
Actions
Set UnitGroup = (All units in (Playable map area) matching ((Matched unit) unit-type is equal to Unknown Bellor the Guardian))
Unit Group - Pick all units in UnitGroup and do...
Well, to make it MUI, you need hashtables.
getting the basic idea is easy. First of all, at init, create a hashtable. Then, when the text should appear, you need to set a few variables.
Time (real) - the amount of time the floating text should appear, including increasing, decreasing and fading...
Really just gotta find anything bad? Say "if you want more than 1 unit in that rect use Greather than or equal to". This isn't some sorta competition who gets to tell his what to do.
Thats pretty easy. You can just make a Bolean variable, and set it to True when Obelisk active 5 triggers.
Then at Star top use, at condition put this bolean variable.
1. Create a quest, then make a variable to count kills. Now make a new event of a unit dies, and make a condition to make sure its a bandit. Each time set the variable to +1. Now lets say make a region near the unit you turn it to, and make a condition if the variable is 10, then complete...
probably since you are player 1. Try changing it to player 2 and see. Else I'm not sure. By the way you have a leak, instead of Center of Revive 1, make a point variable and then remove it by call RemoveLocation(udg_VarName)
Yup, but then he needs to make 2 more triggers, one for picking all tanks and putting them into the event, and second when a tank is entering the map. And a slight delay of 1 second won't make that much of a difference. The same, you can amek it every 0.25 seconds and take down only 0.25 mana at...