Recent content by tuantai120

  1. tuantai120

    I can't set Custom Game Interface

    nope :( or you can pass your Trigger , Object ... to a new map by export data and import them to your new map :)
  2. tuantai120

    I can't set Custom Game Interface

    try another map :)
  3. tuantai120

    Lag

    i cant see any leaks in my code , please have a look at my code :D scope nhienmocdaophap initializer Init globals private constant integer NMDP = 'A00L' private constant integer nmdp1 = 'h004' private constant string SFX = "FreezingRing.mdx" private constant real Period...
  4. tuantai120

    Spell Burning Slash

    wow , your code is too different than my code @@
  5. tuantai120

    Spell Burning Slash

    i'm so sorry :( because this is the first time i post my map in here :D thanks for advising me of my code , i will fix it again :) // -- if d.random == 1 then call SetUnitAnimation(d.trunks,a1) else if d.random == 2 then call...
  6. tuantai120

    Spell Burning Slash

    okay , fixed the code :D
  7. tuantai120

    Spell Burning Slash

    An Ultimate Spell of Trunks from DBZ Budokai Project . Type : vJass - MUI - leakless Trunks slashes the opponent multiple times, chopping them up into bits. Finally, Future Trunks draws his hand back and brings it forward to fire a yellow energy wave at the opponent, inflicting a high amount...
  8. tuantai120

    play many animations in a timer (0.04s) ?

    play many animations in a timer (0.04s) and Missing : endblock ? i really dont know how to play many animations in a timer :( ex : play animations "attack" and "spell" many times set d.random = GetRandomInt(1,3) set d.random = d.random + 1 if d.random == 1 then call...
  9. tuantai120

    Pick unit group in a line ?

    thanks very much :)
  10. tuantai120

    Pick unit group in a line ?

    I really dont know how to pick unit group in a straight line :( are there any functions or ways to pick unit group in a line ? :(
  11. tuantai120

    SetUnitFlyHeight

    i fixed it :) anyway , thanks for you help :) scope sphere initializer Init globals private constant integer SID = 'A000' private constant integer DID = 'h000' private constant string SFX = "Abilities\\Spells\\Human\\ThunderClap\\ThunderClapCaster.mdl" private constant...
  12. tuantai120

    SetUnitFlyHeight

    its useless :(
  13. tuantai120

    SetUnitFlyHeight

    .... , if you're right so the dummy will be killed at least but it won't be killed @@ ok , thanks
  14. tuantai120

    SetUnitFlyHeight

    please have a look at my code , specially the code SetUnitFlyHeight after d.time > 4 , i want to when d.time >4 then SetUnitFlyeHeight of p and d.dummy to 0 , but it's doesn't work , please help me fix that bug :(( scope sphere initializer Init globals private constant integer SID =...
  15. tuantai120

    Xecast

    i couldn't find it :( there are XE and modules trigger comment but they're nothing @@
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