Alright, let's bring it down a notch. I'll stop calling you a fucking retard, and you stop saying that I can't code (by the way, that's not true, and there's actually proof of such things throughout these very forums). Dynamic triggers add a possibility to bug - you have to create and destroy an object, and, generally, with dynamic triggers, you're going to be attaching information to them too. Create + Destroy + H2I Attaching always comes with the possibility to fail based only on outside things. If you are able to code using dynamic triggers, good for you, but stuff that is written using static triggers is more robust, and more bug resistant by design. By comparison, dynamic triggers are really terrible coding practice.