i take no credit for this
found this off another thread, dont know where it is now
rename the trigger to <zoom test>
edit -> convert to text, replace all the writing with this:
function Zoom_Conditions takes nothing returns boolean
return SubString(GetEventPlayerChatString(), 0...
Red Unused
Events
Time - Every 0.01 seconds of game time
Conditions
(Player 1 (Red) slot status) Equal to Is unused
Actions
Trigger - Turn off (This trigger)
Unit - Remove (The unit) <gen> from the game
do the same for the other 10 players
thanks man ill try it soon and get back to u, not very advanced at this, and i need locust on coz it annoys people who attempt to slide while clicking on enemies
ah yeah ur right.
I tried adding immolation however and it doesnt seem to be working
is there any specific things i need to change for the ability?
i changed
Area of Effect to 75.00
Damage per interval to 10000.00
Mana Cost to 0
Invulnerable Enemy Units
Events...
The problem: units that come in contact with the Hero does not kill him
Heres my trigger that should kill heroes when touched by an enemy unit
Reds
Events
Unit - A unit comes within 50.00 of Escaper 0001 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal...
thats my map im working on now, u can check in game and on WE and stuff
(removed attatchment)
@ Glenphir howd u do that? did u just create a new map? i tried doing that but same problem came up, could be something with my WE
sorry how do u attatch files, new to forums (Sorry for posting so often)
and all i basically did was create a new map, put those properties that i showed in the picture above, tested map and thats what i saw. I could show my map that i have been working on, but i think it owuld be the some thing
Yeah I could, but that would be a hassle to people once hosting the map, also on the loading screen Player 12 (Brown) wouldn't load, so basically there would only be force 1 loading which isnt my desire.
ive already posted about this problem before, but i decided to do it again as it is unsolved. Well anyway my map had a problem where when starting the game, Computer(Normal) replaced the supposed player blue slot, which should be unused as no user is in it.
I've had other maps with these same...
This is very weird, i disabled Player(Blue) in player properties (from users to None)
Tested the map, Computer(Normal) is still in play. There shouldn't be any player at all, so im not sure wat this is. I guess my only resolution is to recreate the map =_=
i have 8 other players from blue to gray, but only blue has this problem. All the other players have the same properties, but do not spawn as a computer(Normal)
Also, when i create the game in custom game, a Computer(Normal) is automatically placed as blue.
I have these triggers which...