Recent content by UlquiorrA

  1. U

    Camera

    i take no credit for this found this off another thread, dont know where it is now rename the trigger to <zoom test> edit -> convert to text, replace all the writing with this: function Zoom_Conditions takes nothing returns boolean return SubString(GetEventPlayerChatString(), 0...
  2. U

    Units appear when player isn't playing?

    Red Unused Events Time - Every 0.01 seconds of game time Conditions (Player 1 (Red) slot status) Equal to Is unused Actions Trigger - Turn off (This trigger) Unit - Remove (The unit) <gen> from the game do the same for the other 10 players
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    Unit collision = kill "doesn't work"

    alright i tried it and it works, thanks +rep if i can
  4. U

    Unit collision = kill "doesn't work"

    thanks man ill try it soon and get back to u, not very advanced at this, and i need locust on coz it annoys people who attempt to slide while clicking on enemies
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    Unit collision = kill "doesn't work"

    ah yeah ur right. I tried adding immolation however and it doesnt seem to be working is there any specific things i need to change for the ability? i changed Area of Effect to 75.00 Damage per interval to 10000.00 Mana Cost to 0 Invulnerable Enemy Units Events...
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    Unit collision = kill "doesn't work"

    The problem: units that come in contact with the Hero does not kill him Heres my trigger that should kill heroes when touched by an enemy unit Reds Events Unit - A unit comes within 50.00 of Escaper 0001 <gen> Conditions (Unit-type of (Triggering unit)) Not equal...
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    Problem with Player(Blue) = Computer(Normal)

    tyvm! problem solved, i feel so stupid by not doing that simple thing. Thanks alot Xavier
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    Problem with Player(Blue) = Computer(Normal)

    thats my map im working on now, u can check in game and on WE and stuff (removed attatchment) @ Glenphir howd u do that? did u just create a new map? i tried doing that but same problem came up, could be something with my WE
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    Problem with Player(Blue) = Computer(Normal)

    sorry how do u attatch files, new to forums (Sorry for posting so often) and all i basically did was create a new map, put those properties that i showed in the picture above, tested map and thats what i saw. I could show my map that i have been working on, but i think it owuld be the some thing
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    Problem with Player(Blue) = Computer(Normal)

    Yeah I could, but that would be a hassle to people once hosting the map, also on the loading screen Player 12 (Brown) wouldn't load, so basically there would only be force 1 loading which isnt my desire.
  11. U

    Problem with Player(Blue) = Computer(Normal)

    ive already posted about this problem before, but i decided to do it again as it is unsolved. Well anyway my map had a problem where when starting the game, Computer(Normal) replaced the supposed player blue slot, which should be unused as no user is in it. I've had other maps with these same...
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    Few problems with World Editor

    This is very weird, i disabled Player(Blue) in player properties (from users to None) Tested the map, Computer(Normal) is still in play. There shouldn't be any player at all, so im not sure wat this is. I guess my only resolution is to recreate the map =_=
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    Few problems with World Editor

    um not sure what u mean by (==) Computer, how do i add that in a trigger? (sorry im not very advanced at this)
  14. U

    Few problems with World Editor

    i have 8 other players from blue to gray, but only blue has this problem. All the other players have the same properties, but do not spawn as a computer(Normal) Also, when i create the game in custom game, a Computer(Normal) is automatically placed as blue. I have these triggers which...
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    Few problems with World Editor

    Thanks SharkBait, worked like a charm (h) if anyone can still help with my Player(Blue) situation id be happier :D
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