Check this map an tell me if u like what I can do.This is one of my maps,recently one.
http://www.epicwar.com/maps/201687/ (finished project) TD map
http://www.epicwar.com/maps/183182/ (unfinished project) HD map
Maybe u will like game interface and others cool stuff.
Feel free to add me to...
Dont know what to say.
I know to code in GUI, I perfectly handle hashtable so I can make completly MUI skills some add /substract damage/defense systems ect.
But I dont know if I have much time :).
there is an item ability that add mana and life
I supposed that u want to increase max mana of killing unit by x for exemple per kill.
In order to do this u need plenty of mana ability (item) to add to your unit.
Short ex:
where Ab[1]/[2] is a variable and 20/40 mana is the item ability that add...
There is no good way to handle evasion or dodge is wc3 system sience we have no funtion to catch the psihycal damage.U can use weep DDG wich is good to handle incoming damage etc but u cant recognize the type of damage so u cant know if damage is coming from a spell or a unit attack.
And back to...
And a short hint,make the unit have a player owner not neutral hostile, cuz if they have neutral owner they return back to their initial position if there is no1 to attack.Things like this happens :)
Study those triggers I posted for u and u will learn how to use easily hashtable.Is quite simple.
The second trigger will consume "the stacks" of your spell time but if u dont one ,or u only want to remeber how many time have the unit casted the skill remove the
Hashtable - Clear all child...
where:
H_id = integer variable
Real = real variable /this define the amount of seconds u want to last your spell
Hashtable = hashtable variable
Skill_group = unit group
Untitled Trigger 001
Events
Map initialization
Conditions
Actions
Hashtable - Create a hashtable...
2 different ways
1st
Actions
Unit - Turn (your unit) colision off
2nd
Actions
Unit - Add (your unit) Crow form ability
Unit - Remove Crow form ability from (your unit)
Animation - Set (your unit) flying heigh to (x)
Enjoy