Recent content by undead_me77

  1. undead_me77

    Detecting Phoenix Fire with triggers

    I was hoping to not have to implement a whole new system of triggers just for this aspect. But I will have a look at how it works and whether my workaround or this system will be easier/less laggy to implement.
  2. undead_me77

    Detecting Phoenix Fire with triggers

    I am completely fine if the trigger runs when the missle begins flying (not when it actually hits). It is totally acceptable to have the trigger go off even while the missile is in mid-flight. But I was 90% sure that "Unit - A unit Starts the effect of an ability" would not even notice PF...
  3. undead_me77

    Detecting Phoenix Fire with triggers

    Well I'm from Aus. I hear people from USA can be a little slow, so maybe they still wont understand :( :P
  4. undead_me77

    Detecting Phoenix Fire with triggers

    Hehe that wasn't a problem - I could understand what you meant every post which is all that matters :D
  5. undead_me77

    Detecting Phoenix Fire with triggers

    I apologies, I've just re-read your post more carefully and now understand exactly what your doing there. There is an event for "Specific unit takes damage". But in order for that to be any use - it must be continually added to a trigger with the info of a new unit. At the moment, I'm just very...
  6. undead_me77

    Detecting Phoenix Fire with triggers

    Two things I don't see how they would work: "(Unit - (Triggering unit) Takes damage)" I don't believe I've ever seen the event "takes damage" should i try looking harder XD? The best I know of is "Is attacked" or "Attacks a target/object" And if you were to somehow detect when a unit...
  7. undead_me77

    Detecting Phoenix Fire with triggers

    I have a few units that will attack these "rock" units. Each time the units attack the rocks the trigger is run and works fine by detecting "unit is attacked". (that isnt how the map works exactly, but it is a simplified situation with identical elements/problems) I am trying to add a new...
  8. undead_me77

    Detecting Phoenix Fire with triggers

    I was wondering if there is a way to detect when a unit is hit by another unit's phoenix fire. The most important information i would like to find is the unit who is attacked. Any extra information (ie: the unit emitting the phoenix fire) would be nice to know also. I could make some triggers...
  9. undead_me77

    Cast Animation Delay, Unable to get it working

    Thank you for your effort, but I'm not looking for a complicated trigger solution for this (I know how to solve it that way, but not willing to put that much effort into such a minor feature). I'm more curious as to how some other default spells can have a built-in delay to allow the unit's...
  10. undead_me77

    Cast Animation Delay, Unable to get it working

    Everything but stand. I assumed setting it to stand would be pointless, but will that work? :confused: And i don't see how that is relevant - the trigger does not even go off (the game message does not display "test")
  11. undead_me77

    Cast Animation Delay, Unable to get it working

    Text - Name "Show bow item" Text - Order String - Use/Turn On "thunderbolt" Even the original spell "Storm Bolt" has the Text - Order String - Use/Turn On "thunderbolt" It has always been thunderbolt... edit: There may be some spell with the order string "stormbolt" but I've never seen it :/.
  12. undead_me77

    Cast Animation Delay, Unable to get it working

    Which will only activate once the ability's cast time has finished... Is the suggestion I attempted to replicate.
  13. undead_me77

    Cast Animation Delay, Unable to get it working

    Unit - A unit Is issued an order targeting an object Is detected when a unit begins the "cast time" of an ability? I will test this out - will report back. edit: The following trigger would not even fire off: Events Unit - A unit Is issued an order targeting an object Conditions...
  14. undead_me77

    Cast Animation Delay, Unable to get it working

    I have an item that has a modified Storm Bolt ability. I have had zero luck getting any animation to play using the "Art - Animation Names" property in the Ability's object editor, so I use the following trigger to make sure the unit with the item plays the correct shooting animation: Cast bow...
  15. undead_me77

    Channel based: missile help?

    No, with a duration of 0, it makes the effect perma (same as storm hammer - the spell i was using before i needed it to affect spell immune units)
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