Recent content by Vassilev

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    Event - Real Variable change

    >>> Yep, I know that the event exists, but I can't imagine any situation where I would need to be forced to use it. it's more of my personal preference in method of coding. >>> This action .... That's an action, not an event You see, all I want is a trigger to RUN, when a variable...
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    Event - Real Variable change

    >>> Rushhour i want a trigger to run when a variable is changed something like Event: Scene_Count (Real variable) is Equal to 1.00 Conditions Actions ... >>> tom_mai78101 That's conditions, not an Event.
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    Get Player Integer?

    wish I had seen that earlier... thanks!
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    Get Player Integer?

    Is there still such a function like in Wc3? I've been searching for so long to find it and all I could get was a function to return the color.......... :(
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    Event - Real Variable change

    I'm so used to Wc3's trigger Event where u could detect a change in Real variable. e.g.: Event Real variable == 1.00 Can't seem to find it in sc2, is there even one?
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    Starcraft 2 1366 x768 reso

    Hi, does anyone know how to set the resolution in starcraft to 1366x768 ? that's my widescreen's native reso and the highest starcraft2 can go to is only 1360x768. This may not be a big difference, but this results in what i think is "tearing" ? white fuzzy lines appear horizontally across the...
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    Starcraft 2 1366 x768 reso

    Hi, does anyone know how to set the resolution in starcraft to 1366x768 ? that's my widescreen's native reso and the highest starcraft2 can go to is only 1360x768. This may not be a big difference, but this results in what i think is "tearing" ? white fuzzy lines appear horizontally across the...
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    Esther

    This meeting between you and I Was no mere coincidence it couldn't have been. As i reminisce with a tearful eye. This meeting of ours I couldn't have seen. Drawn together by common religion Masterminded by our God with great vision I would not have been there in person, Were it not for...
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    How do you Mark quest requirements as failed?

    I see, so there's no easy way to change the colour of the text to a dark blue and add an (INCOMPLETE) suffix via normal triggers? >>>no need to do anything with 'em..? eventhough you've marked a quest as failed, the quest item remains as a white text and is a bit of an eyesore.
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    How do you Mark quest requirements as failed?

    Quest - Mark QuestItem[3] as Complete would make change the colour of the text to a dark blue and add a (Completed) suffix to it. However, Quest - Mark QuestItem[3] as Incomplete does NOT do anything, so im asking plainly, is there a trigger that "marks" a quest requirement incomplete...
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    Different integer value returned by CountPlayersInForceBJ()?!

    bump... why does wait screw up the set noofplayers = CountPlayersInForceBJ(f) ???
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    Where do I find the order for Unit - Revive Hero?

    >>> Why do you want it like this and not use a count down? Have you though of what would happend if the player can't afford revive (if it costs) or if player interrupts the process? Because its for a computer AI and I want them to order their altar of storms to revive their hero for...
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    Where do I find the order for Unit - Revive Hero?

    so how would I know which slot the farseer is in?
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    Where do I find the order for Unit - Revive Hero?

    Where can I find that in GUI? let's say i want to revive Far Seer 'Ofar' ?
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    Different integer value returned by CountPlayersInForceBJ()?!

    bump... why does wait screw up the set noofplayers = CountPlayersInForceBJ(f) ??? Please I need an explanation because I NEED to use the wait in my map :(
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