Recent content by Versae

  1. V

    Stomp spells?

    Yeah, I seem to have made it work by using the abilities Thunder Clap, War Stomp, Channel and Thunder Clap (Neutral). Thanks for the help :)
  2. V

    Make unit face angle

    Haven't tested it, and I've never used the (Player) presses arrow key event before, but I'm just gonna say that this could work... Start Turning Events Player - Player 1 (Red) Presses the Left Arrow key Conditions Actions Trigger - Turn on TurnTrigger Trigger - Turn on StopTurning Trigger...
  3. V

    Not sure why this doesn't work

    Eh. Feels like I'm asking too many questions which I should solve myself today, but I'm really confused about this one... Events Unit - A unit Starts the effect of an ability Conditions (Ability being cast) Equal to Earth Slam Actions Set Temp_Point = (Position of (Triggering Unit)) Set...
  4. V

    Stomp spells?

    I'm currently working on a hero which works as following: He has 4 elemental stances, all with their own set of spells. Whenever he casts a spell in one stance, he switches to a different stance. I currently got this mechanic working for his Q (1st) ability (it's one based off storm bolt), but...
  5. V

    Question about spell cooldowns

    Well Imp's solution worked for me (decided to make a map that includes a hero with many spells :p)... Just wondering though, is there a way to make a spell go on cooldown from the editor? I know we can't manipulate cooldowns, but we can remove them so is there a way to put it on cooldown...
  6. V

    Question about spell cooldowns

    Well that's awesome, I didn't think it would be that simple! So does that also mean that a hero can have an unlimited amount of spells as long as all but 6 are disabled?
  7. V

    Question about spell cooldowns

    Alright, after some looking around I've discovered that spell cooldowns cannot be manipulated. Yet, when your remove a spell from a hero and add it again the cooldown gets completely reset. So my question is: how would you make a hero that (a bit like DotA's Invoker) has many spells, each with...
  8. V

    Detect if unit has been hit by a non-targeted spell

    Right now I have a dummy spell based on Carrion Swarm, and what I want to do is that units hit by this spell will take damage equal to x*(caster's missing mana percentage). I know how to calculate the damage and how to damage the units with it, but I'm stuck on how to detect whether a unit has...
  9. V

    Need Help URGENTLY with WC3 editor.@@@

    I just repped you for that. xD
  10. V

    how to make my map size smaller?

    Audio compressors exist, google it...
  11. V

    Is (Random Integer between x and y) not really random or am I doing it wrong?

    Ah don't worry, I know what a seed is, I just didn't know that option existed ^.^ On a side-note, I don't feel like making a new thread for this, but I have 4 upgrades available for research in my map (let's just call them upgrades A, B, C and D), do you know how I could make it that when a...
  12. V

    Allowing only one team

    I just turned custom forces off and it seems to work just fine :P
  13. V

    Allowing only one team

    Wouldn't making one team per player make the Lobby super stretched out? EDIT: Never mind, I'm dumb.
  14. V

    Allowing only one team

    So here's a problem which I could not find any solution to. I have a hero survival map where I am having 12 players all on one team, as I do not want them to be able to attack each other (they should work together), and I made the enemy spawns to belong to Neutral Hostile. The map seems...
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