Recent content by vile

  1. V

    Patch 1.23b

    didnt check that yet, would like to know as well.
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    Patch 1.23b

    It can't be played, once you use it the map just doesnt load.
  3. V

    Patch 1.23b

    I bumped into quite a few users who couldnt compile with NewGen on the new patch
  4. V

    Patch 1.23b

    You're kidding me right?> That's all I have to change? So what's all the fuss about? Jass NEWGEN pack would be a problem to compile with I suppose, since i'm using structs? What about getting stuff that was saved to gamecache? Works the same? function SetReal takes string table,string...
  5. V

    Patch 1.23b

    Excuse me but I'm REALLY confused here. If I use tables with the return bug, what exactly do I have to change in order for the map to work on the new version? function H2I takes handle h returns integer return h return 0 endfunction function TableData takes handle h returns string...
  6. V

    Magic & Steel TEASER TRAILER!

    Nox is teh stuff.. I wish there would be a remake of that game with today's graphics. Diablo 3 is our best chance for that ^^
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    Magic & Steel TEASER TRAILER!

    My other vid? You mean the one with the zombies? That was early stage development :) It's from the Lord of the Rings trailer.
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    Magic & Steel TEASER TRAILER!

    This is a map i'm making similar to the Counter-Strike gameplay style, with spells from diablo 3 and NOX if anyone ever played it. jHt56dl8LcI http://gamingcraft.net for the map's thread for more info. What is Magic & Steel? Long ago, warriors and wizards fought the Keeper of the Underworld...
  9. V

    campaign problem

    I have loaded the map to the button, i click on the chapter and it brings me back to the campaign screen :/
  10. V

    campaign problem

    wtf, when i try to add my map to a campaign when i try to load the chapter it just brings me back to the campaign screen, what am i doing wrong?
  11. V

    Help with random pick unit from group...

    I made my own function for it, since whenever I use it the first time (which happens to be a random hero pick), the first unit is always chosen so the first unit is not random at all. Feel free to use this instead, its much more random even for a first time: function GroupRandomUnitPick...
  12. V

    TESH for NewGen

    dunno why it happens, its as long as the caster system's trigger. in jasscraft it doesnt happen, how come?
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    TESH for NewGen

    Code folding reduced the freeze time by maybe 25%, its still inconvenient, especially when you work with the very big trigger alot. Also, lets say you get that lag, everytime you move to another trigger and move back to it again, it will lag again, its not like its inside the memory and it'll...
  14. V

    TESH for NewGen

    Noone gets any big lag when browsing big functions? and i mean BIG triggers with alot of functions in them. I have 1 trigger that consists of all my base functions, it gives me a shitload of lag when it reads it, until my pc is actually frozen, and i have a pretty fast pc. doesnt happen with...
  15. V

    Weird problem with issued order.

    well, attach the map so we can see what else can go wrong, there can be object editor related issues with the dummy or the dummy ability.
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