Recent content by warden13

  1. W

    Command (move, stop, etc.) rawcodes

    Just write some trigger including this orders, then convert it to custom text.
  2. W

    AI CONTEST #1 Battle Thread

    Looks like your life is a hard one Andrew ._O Anyway waiting for other matchs XD
  3. W

    AoS Justice For All

    Still adding heroes OMG. Awesome map .__O
  4. W

    (Making) Transparent Trees in your map

    Just one suggestion... Make tree modelled units and make them transparant. And then remove models of real trees. Place fake trees to same locations with them with triggers. Set alpha to 50%. I believe there are easier ways. That just come up my mind.
  5. W

    Warcraft 3 Viewer and MDX Squisher not working in 1.24?

    No offence but I have never seen MDX Squisher aqtually worked.
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    AI CONTEST #1 Battle Thread

    I would like to see all contestants in one arene after final match XD
  7. W

    Player Leave, Multiboard vanish

    Create Events Time - Elapsed game time is 1.00 seconds Conditions Actions Multiboard - Create a multiboard with 3 columns and 3 rows, titled Mymultiboard -------- Here Multiboard Codes -------- -------- Here Multiboard Codes --------...
  8. W

    Player Only Fade Filters

    I pm'd you the map. Maybe you want to work on it.
  9. W

    Player Leave, Multiboard vanish

    LoL, my old thread. Stop bumping it XD. Anyway, we solved this by setting our multiboard to a variable. Then showing it every 1 seconds.
  10. W

    Player Only Fade Filters

    Should I use it on second trigger? Is Player(0) ok? I want it to be MUI? I thought player 0 is false and replaced it with GetTriggerPlayer.
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    Player Only Fade Filters

    Show Copy Events Player - Player 1 (Red) skips a cinematic sequence Player - Player 2 (Blue) skips a cinematic sequence Player - Player 3 (Teal) skips a cinematic sequence Player - Player 4 (Purple) skips a cinematic sequence Conditions Actions...
  12. W

    Player Only Fade Filters

    Ok here is the results: After we select heroes we get desync. If someone presses esc while someone still seeing filter. first one's filter dissapears. Show Copy Events Player - Player 1 (Red) skips a cinematic sequence Player - Player 2 (Blue) skips a cinematic...
  13. W

    Player Only Fade Filters

    I will try it with that together: Hero Select Copy Events Player - Player 1 (Red) Selects a unit Player - Player 2 (Blue) Selects a unit Player - Player 3 (Teal) Selects a unit Player - Player 4 (Purple) Selects a unit Conditions Actions For...
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    Player Only Fade Filters

    Show Events Player - Player 1 (Red) skips a cinematic sequence Player - Player 2 (Blue) skips a cinematic sequence Player - Player 3 (Teal) skips a cinematic sequence Player - Player 4 (Purple) skips a cinematic sequence Conditions Actions...
  15. W

    Player Only Fade Filters

    May I use theese triggers inside a loop? Like:if GetLocalPlayer() != Player(GetForLoopIndexA())
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