I remember years before when I was very keen on modding WC3 there was a tool here, called EGUI that was really really helpful for GUI users. It seems to have been removed but is there any way to still get it ? Does it work with 1.26? What happened to it ? :(
1. you are right.
Set RB_AlreadyHit[RB_MUI] = RB_AlreadyHit[RB_MUI]
This line is illogical and not right, Ijust don't find a preset value of "Empty group" or something like that? What should I use ?
2. The line cheks 4 things:
unit dead = false
unit building = false
unit enemy = true
Ok, hello guys.
I want to make a spell that basically creates a boulder that moves forward and can only hit a unit ONCE for (75 x Lvl of ability) damage.
Here are my triggers:
Rolling Bouldr Cast
Unit - A unit Starts the effect of an ability
(Ability being cast)...
I really like that but ... can someone tell me one small question?
I want the system to save non-hero abilities, which are added to the hero during the game. It doesn't do it right now. Can anyone write what lines should I add to the save/load/init triggers? THank you.
I have a request for a spell... I don't know if this is the right section but here is the spell:
MEthod: GUI/JASS/vJASS [doesn't matter]
Each consequent attack of the caster on the same target will increase his attack speed by 2%. Maximum bonus is...
I am trying to make this save agil str and int (ignoring bonuses) as well as Health ...
I've created integers SaveLoadSlotsgil/str/int but I have no idea how to make them save ?
would it be like gold or ... ?
I think I understood to make this thing work for my needs, but one thing reamins:
Is there ANY way to make it save Hero Abilities and thier current Lvl
(e.g. Holy Light 4 lvl on 15 lvl Paladin Hero)
and wjen I load the Paladin will have his ability not 4 abbility points ...